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  1. Today
  2. I need to update a texture that is taken from a 2D canvas, every time I change the size of the graphic window this texture must be updated. this is my pen https://codepen.io/AlainBarrios/pen/KKwzLVd?editors=0010
  3. I always try to repay on time and I hate when anybody delays the repayments. That's why I have lending money to my friends. When they don't repay on time, I have to ask Debt Collection Agency for help and my friends don't really understand why I do it. I just want to get MY money back
  4. Yesterday
  5. More Art Works : Available for more art works! 2D Cartoon Art Work Game Assets Service : I can work on fixed price (based on my $14 per hour rate estimate), I do need a list of the assets to calculate. You can email me at oryzano@gmail.com for more details For Cost reference : Character Design : $7 - $28 (depend on details) +add $7 - $14 per animation (4 - 10 frames) (depend on details) Item $5 - $14 (depend on details) Background $14 - $56 (depend on details) Buttons $2 - $7 (depend on details) Etc. For a more accurate cost, give me a list, and I will calculate for a fix cost. If we have a deal, I will make some samples from the list to make sure you like the art style, if you approved then we move forward. etc. You can email me at oryzano@gmail.com for more details.
  6. Nice game, I m player of Goldeneye and CS GO and like this game.
  7. I've received a few messages relating to games which do not have provable profitability. To be clear, I'm not looking to purchase a game to add to another business. Rather, I'm seeking to purchase a business which has provable capability to produce profit.
  8. WINFIE, a most enternating HTML5 game developed by Red Apple Technologies. It has level based and single player game. To know more and play visit : https://bit.ly/36o9L1r
  9. so far i know, there is no setLinearVelocity in three js are you using physijs?
  10. Hello! I'm a software engineer looking for a game/website to purchase. It should have proven profitability. For example: traffic, subscriptions, paid content, etc. and the documents to prove the history of these quantities. If you have something like this, or know someone who does, I would love to talk. I'm planning to spend anywhere from around $1,000 USD to $20,000 USD. If you're not too far outside of this range, don't hesitate to reach out. However, I'm not interested in anything that does not have proven profitability. Of course, this transaction would be done slowly and carefully using an escrow service. Any interested sellers should feel free to reach out to me to ensure my legitimacy. Thank you!
  11. You need node.js with npm to install anything like that. Internet is full of those tutorials. Google "tutorial nodejs http-server" or something like that
  12. I'm working on a personal project where a simple sprite makes its way down a path aided by a simple physics engine. I need the animation to be completely predictable so that I can set an end state (say, sprite.y > 2000) and given the same start state, the sprite will take the exact same path and reach the exact same end state every single time, regardless of frame rate or lag. This first part I've easily solved by just tying it to requestAnimationFrame and not using any delta in my calculations, thus, every frame is completely determined by the previous frame with no wiggle room and the system is completely deterministic. However as you might guess this means that if I run my animation at 30fps it will look like it's slowed down, and if I run it at 120, it looks like it's sped up. I can make it look smooth on all framerates by either imposing my own timer or actually using the delta in my movement calculations, but then the system stops being completely deterministic. What's the best way of making it look at least OK on all framerates while keeping it completely deterministic?
  13. Hello. Anyone know of examples or can point me in the right direction on getting started with a side scroll beat em game in phaser? Is the Tiled map program an option or is that out do to the nature of side scroll? Looking for that classic double dragon, river city ransom, final fight gaming feel. Thank you!
  14. Here is my latest game, Idle Brainz is an incremental game on an original theme. As standard with incremental games, the player progression continues when leaving the game. The game can run the server in the local browser (as in this demo) or it can connect to remote server. Features Original theme. Solve mini math games to progress faster (earn gold and vials). Boosters and system rewarding active players. Brainwash resets to get cumulative GIGANTIC multipliers. Can run server in the local browser or remotely. Easy hosting for any infrastructure. Optional: cloud save and syncs, leaderboards, in-app purchases. Fully responsive. Truly infinite (uses a custom-made Bignum library to handle values above 1.79E+308). Demo link: https://play.litemint.com/demo/idlebrainz I made this game for my platform Litemint where it will be playable with cloud save and sync, leaderboards, in-app purchases including crypto, feel free to contact me if you want to distribute it (non-exclusive).
  15. @Reborned Last thing I would do: https://developers.facebook.com/support/bugs/ With a title: "My games got deleted after my account was marked as potentially hacked" I hope that helps.
  16. Last week
  17. @Noel Can't find "Contact our support team" in this page (can't find any "contact" word using ctrl+F). Only found a "Support" link that refers to the same page. In my support inbox, I have the ticket that I opened at november 14, but without any reply yet. I think the only thing that left for me is hoping that they reply it someday. Well I think there are nothing you can do anymore. Thanks again for all your efforts.
  18. This sounds promising, but as I said, I'm really new to this, I don't see a download and I don't know what to do with the text in that link, If it is pretty simple where I use this, or if you could steer me toward a tutorial, that would be awesome, thanks!
  19. Player move Player is about to be pushed on v4 branch! - https://github.com/damian-pastorini/reldens/tree/v4.0.0 - https://github.com/damian-pastorini/reldens/wiki/V4-NPM-Ready
  20. I expect the answers to be a bit biased here, but for you guys that release games for both HTML5 games for playing directly in browser (both desktop and mobile ), in Facebook Instant Games and mobile games (Android / iOS), which one was the better for you? When I say better I mean: which one generated more gross revenue ? which one generated more net revenue ? which one was easier to spread your game? what's your source of revenue? Ads, in-app purchase, exclusive / no-exclusive licenses, others (please cite them) or a mix of them? Also, I'd like to know: For HTML5 games for playing in browser: what got you more revenue? Either desktop or mobile users? How many percent of users were in desktop and how many in mobile browsers? For mobile games: what platform got you more revenue? Either Android or iOS? which platform gave you more downloads? Either Android or iOS? Are you able to live just by making games? Thank you all. Notes: There is no need to disclosure your app names nor the exactly amounts. I'm considering Facebook Instant Games as a separeted category from HTML5 games to play in browser due the fact one must have its game approved by both Apple and Google and because it will run inside Facebook's site / app. I don't care whether the Android / iOS games where made using native code or tools like cordova. What matter is that your game was published on Apple Store and Play Store.
  21. Right, the option to "Edit" is not available on posts beyond a certain age (3 months?). I'd conclude that's an admin choice?
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