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  1. Past hour
  2. I rewrote the Pong game to WebGL 1.0 and TypeScript from the tutorial: I use a free hosting and sometimes my Node.js/Express server sleeps. Wait 10 second to wake up the server. Run the release version in the browser: Download the source code: h I will find the instruction in file how to build to the Release and Debug versions.
  3. AtomDrive, a hybrid Node.js Server and Chromium Client, built on Electron Engine, can now publish to Android, iOS, and Windows Mobile devices. (1) Integrating Cordova 9.0 on the server side, users on the network can now issue build requests and receive back run-time packages or raw build projects (Visual Studio or XCode) for local builds and digital signing. (2) Perfect for WorkGroup. Top-Down Object Oriented Design Pattern allows anyone to assemble raw media, submitted by artists, into apps/games and publish them to all major Desktops and Mobile platforms. (3) Extensible Framework. Coders can create molecule packs or embedded WebAssembly Components and share them as micro-service providers. Others can assemble these objects into different Apps and Games. This Tutorial below demonstrate typical build processes.
  4. Today
  5. Did you look at pixi-sound? Unfortunately, there are no mentions that it supports VueJS, Angular, React, JQuery or Backbone.
  6. Hi everyone! I am going to load sound file in vue-pixi. I have no way to do this! Please help me. Thanks
  7. if you can show your code for help other people search same thing, you're awesome:
  8. thanksss @jonforum I create new Class TextureVideo extends Texture and overwrite "from" method. and say it un save in cache. its workkeedd 😘
  9. yes i think you will need to add a hack from a custom loader with video and duplicate the source. it maybe related to the web api and not pixi but am not sure. i understand your target logic. Wait confirmation but it interesting. maybe it not will not possible without duplicate the source in loader.
  10. thanks for reply @jonforum I test your code. but my problem not solved. I test this code: yes Im control my video By: videoSprite0.texture.baseTexture.source but in new Version PIXI must use: videoSprite0.texture.baseTexture.resource.source
  11. hey friend,, try this, it should work if am not wrong. const textures0 = PIXI.Texture.from('.../video.mp4'); const textures1 = PIXI.Texture.from('.../video.mp4'); const videoSprite0 = new PIXI.Sprite( textures0 ); const videoSprite1 = new PIXI.Sprite( textures1 ); const videoControler0 = videoSprite0.texture.baseTexture.source; const videoControler1 = videoSprite1.texture.baseTexture.source; videoControler0.currentTime = 2; videoControler1.currentTime = 11; console.log(videoControler0.currentTime); // should show 2 console.log(videoControler1.currentTime); // should show 11 EDIT: oups., hum no, it maybe because you get same name register in the loader from baseTexture.source. you will need hack videoControler are not inside sprite but from baseTexture, and i think it crush same register name, but not tested, you can confirm.
  12. hey. I'm new in Pixi.js and all Js 😊 I want create two Sprite Video from one src video. its create successfuly but when seek on video1 . changing video2 current time. for example: but i not want this happen. im try with Texture.fromVideo() but have this problem... sory my english bad 😞
  13. Does anyone know if there is any article that tell us which characteristics os playersby game genre? For instance: - dress up games: women ageing from 5 to 12 years old. - bingo games: women ageing from 40 to 80 years old - FPS games: boys ageing from 5 to 25 years old. I asked this some years ago and no one answered me... I can't believe such piece of information does not exist. Any help is very much appreciated. Thanks.
  14. Yesterday
  15. hey this should help you. after install this plugin to vscode.
  16. No replies up to now. Does it mean no one here has experience with both HTML5 and mobile markets? I can't believe. I think you guys don't want to share your knowledge? 😐
  17. In specific, I don't know what it means by this Once you install it, you can use a very simple CLI API that you can interact with: after this it gives me commands like before, but I don't know where they are supposed to go, I tried the terminal but I guess it means something else, like atom or a different editor, or in my project, but I have no idea how to do that or where. Sorry this is my first big language, I started with processing, so I'm a bit clueless.
  18. I found a tutorial to try and find this but it keeps referencing things I don't understand,
  19. Last week
  20. Thanks for answer. I added my game Offroad Mania to Gamedistribution and Gamemonetize. I can see that much more revenue from Gamedistribution. But I have not received any bank transfer. If I decide that question, I will write here. Below links to my game: Buy Offroad Mania on Kartridge Free web demo
  21. Btw, If you tell me more about your case, maybe I give you better solution. For example, if you want to apply that displacement only on text under mouse, maybe its better to use Meshes instead and not pass it through filter: , you can use "myText.updateText()" and then use mesh with "myText.texture". It'll be faster than a full-screen filter.
  22. I'm approved for adsense for games. When you sign up it says there will be a simple player option to implement it in to your website/game. Now I'm in that option isn't there - just the advanced one. Does anybody else with Adsense for Games know where you can get the simple player code? Alternatively have you found a good example integration elsewhere? Thanks!
  23. I would love to do it! But just haven't had the time yet, unfortunately.
  24. I´m getting the same problem and I´m not being able to fix it, did you find any solution to this? Access to XMLHttpRequest at 'https://cdn.*********.png?v=1.0' from origin 'http://localhost' has been blocked by CORS policy: No 'Access-Control-Allow-Origin' header is present on the requested resource.
  25. Same problem here, did you find any solution?
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