Hey, thanks for your response. Yes, looks like we should be more specific. You're right.
These numbers might look quite low for you, that's okay. Once again, you're right.
There were many Kickstarter campaign completely without anything during the launch, and we've some technical integrations in place as well as numbers how easier in comparison to Android/iOS is to monetise Instant Games. Of course, it's still difficult. Gaming in general is a difficult market.
We've started this as a hobby project, and with the Messenger Instant Games we've noticed HTML5 games can exists. If you'd look what's happening in the gaming industry, it's difficult to find *really* successful commercially HTML5 games. These are much less successful than from Unity/Unreal Engine/C# environment. With the Instant Games we've noticed it can be the only chance for the HTML5 standard.
Knock Knock gave us confidence, that it *might* be something noteworthy. Of course, $4M-$6M is quite small round, and it was already 1.5 years ago. If they're about 10, then for CA it's basically enough for 2-2.5 years. Have seen only one of their games, with 12k DAU, and it's definitely not profitable for them.
We're definitely gonna to try, everything can happen on Kickstarter. Especially, if you're introducing something new.
It'd be great to advertise the HTML5 community a little bit, because as stated - it's kind of behind the competitive technologies. That's why the post here