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Showing content with the highest reputation on 07/11/13 in all areas

  1. IvanK

    New game - Dino Hunt

    Hello, I just have fulfilled my teenage dream, to make a 3D first person shooter I do all the graphics using IvanK.js , so I didn't use any GLSL, buffers, uniforms, no low-level WebGL. I made the game in a week. It took me the whole day to make and debug ray shooting engine with accelerator for triangular meshes (KD-tree). There is also a by-product, a library for parsing and editing 3D meshes. I have implemented OBJ, 3DS, Collada and MD2. E.g, you can load 3DS, rotate the model by 90 degrees and save it as OBJ in 3 lines of code. Or batch-process 1000 Collada files in a short for-loop.
    1 point
  2. I fear if you already have problems with such a question, the idea of building a complete platform might not be a solveable task for you...
    1 point
  3. I made a mockup with less color diversity and some very basic additions. - Simple use of shadows for depth - Simple inclusion of improvised directional "light" for the power ups. + Shadows to make them look more worthwile - less gradients If you animate the shadows distance to the objects you can already achieve a pretty good illusion of space. Hope that helps & good luck with your game.
    1 point
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