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Showing content with the highest reputation on 09/05/13 in all areas

  1. Hi guys! It's been a while since I posted here, but I thought you'd like to know that our game, Polycraft has now had a big revamp and is now featured on the new Google Chrome App Store! Here's the gameplay video:bit.ly/polycrafttrailer You can play it here! (no registration required):bit.ly/polycraftapp We’re starting to see the line between web and native games blur. We used bleeding edge web technology to develop Polycraft, and now we’re able to deliver it as a download. This is a huge opportunity for indies and big studios — we’re thrilled to be in on day-one. Thanks for checking ou
    1 point
  2. rich

    Working swapChild replacement

    Hi all, This function is part of the new build of Phaser, but I know some of you are having trouble with this now so I figured I'd share it here. Basically it's a replacement for the swapChild method that is currently 'commented out' in the latest pixi.js build. This approach simply swaps nodes in the linked list, it doesn't tear it down then rebuild it again (no "removeChild / addChild" needed). It also works across containers, so you can swap two children from different containers. It also caters for next-door neighbour swaps, which is when the two nodes swapping are next/prev of each othe
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  3. Hi, Isn't it quite odd that I can like my own posts? I don't know if that's intended though , Just thought I would point it out..
    1 point
  4. Building Games *for* HTML5, Not with HTML5http://clay.io/blog/building-games-for-html5-not-with-html5/ About playing to the strengths of HTML5, not just as an output format.
    1 point
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