Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 10/12/13 in all areas

  1. Screenshot: Play it here This my game Space Shooter , which is the first HTML5 game I publish, the game should be played on a mobile device. Please test it on your devices and give me feedback and which devices you used, Feedback is most appreciated , and harsh criticism is appreciated also. Please test this game on your devices , and tell me which you've tested on. 4th generation iPod [•] 3rd generation iPhone [ ] 5th generation iPhone/iPod [ ] 1st generation iPad [•] Android phone [ ] Android tablet [ ] Windows phone [ ] Thanks a lot!
    1 point
  2. dreta

    centering canvas

    You can center content on a page by setting the horizontal margin to auto. For this to work with canvas you have to set display to block first. canvas { display : block; margin : auto;}This is how pages are centered. You either set the margin for the body or a div that holds the page content.
    1 point
  3. I tested it on iPad 3rd gen.
    1 point
  4. Very nice! The only problem is that it doesn't support multitouch. AFAIK (correct me if I'm wrong) some mobile browsers like Safari do support it, so it would be great if you support it in this game.
    1 point
  5. Sure! If you have two music files called "mymusic.mp3" and "mymusic.ogg", call this: html5_play_music("mymusic"); Because on mobile devices music must be started within a touch event, this function automatically delegates the work of starting the music to a "touchend" event handler. So you should call this function inside a "Left mouse pressed" event in GameMaker, for example for the play button object in your title screen. So when the touch starts (GM "Left button pressed" event) the "touchend" event listener is added, so when the user leave their finger from screen, music is started. As a r
    1 point
  6. chOOse, First I want to say that I really appreciate that you are open for discussion and asks for our opinions. That said - I think it's of course in your own interests to keep up with the latest technology with casual online games. The demand of publishers for HTML5 games will increase in the future for sure. As sbat already mentioned - this is not the way to go IMHO. In addition, you seem to have similar problems with your sponsor pages, too. Have a look at the following URL: https://www.fgl.com/sponsor_pages/twune.php I understand that technical changes need time and should be well exe
    1 point
  7. This is inaccurate. Locomalito's games are programmed with GML, the C-based internal GM language. Internally GM games are an OOP, Event Driven program. You define Objects, Events and then code the internal logic with GML or the predefined GM actions. http://en.wikipedia.org/wiki/Event-driven_programming http://en.wikipedia.org/wiki/Object-oriented_programming @Hadzy Hayman I have no problem to program any language but I'm a tools guy. If a tool is enough to my (or yours) needs, why spend time learning another tool? I'll do when the old tool will be going small to me. Remember that coding
    1 point
  8. Hello fellow HTML 5 developers. I need some advice from those of you who have been at this for a while. I hope you have some time to take a look at this post and make whatever suggestions you feel will put me on the correct path... I'm a seasoned UI Designer/Developer of over 13 years and have developed a few games in Flash and Lua in the past but have never finished or released a fully developed game title. My goal is set up a game development environment that will allow me as a hobbyist, develop and release games on multiple platforms including OS X, iOS, Android and more. In the past fe
    1 point
  9. Add an option that says "True Valhalla Told Me To" under the Why Did You Learn section xD
    1 point
×
×
  • Create New...