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Showing content with the highest reputation on 09/03/18 in all areas

  1. Mike018

    My Phaser Story

    Over a year and a half ago, I started to learn how to program while using Phaser. Since then I've released a number of mobile apps that have been commercially successful and allowed me to work from home and basically do anything I want with my life. Since I've had a blast working with Phaser, had lots of help from the community, and have anxiously waited for every Phaser newsletter since I started using it, I figured I should share my little story with you guys. I'm one of the few who uses Phaser solely for mobile apps, but I never actually planned on doing that. 2 years ago my friend and
    2 points
  2. Its been a long time but we are finally ready to release a public alpha of Super Combat Squadron. Multiplayer is included. Try it out and we would really appreciate it if you provide feedback! We are just a tiny team doing this in our free time and feedback is like gold to us.
    1 point
  3. Mike018

    My Phaser Story

    Nice! I used phaser chains pretty much every day that I was developing with phaser. It made working with phaser super easy!
    1 point
  4. Mike018

    My Phaser Story

    Cordova
    1 point
  5. @jamespierce I appreciate your response. I already have some new ideas for the game but as you said I'll take break for while. And then I'll try to push things further. Also yes, graphic are home made
    1 point
  6. brianzinn

    Optimize scene

    I would look at the Remix3D website. They have images and as you mouse across them, they are using sprites to animate rotation, so without WebGL (the images are like a film strip). If you pre-generate the images, you should be able to get the rotation.y on mouse move events like in Remix3D. Selecting a model could then create the scene and engine - or have an engine with the models loaded for quick transition? When you say "at least 3 scenes" then I am imagining this is going to struggle on mobile, if they are a target device edit: You can try only calling scene.render() in your rend
    1 point
  7. enpu

    Panda 2 Beta feedback

    This is now fixed!
    1 point
  8. NasimiAsl

    Random Tiled

    Synthesized with same border not different border
    1 point
  9. Awesome. I'm gonna have a look at that. But for now I guess I will just wait until v2 is out because it doesn't make that much sense to work on something that is called to be dead soon (v1.5). It's a little ago I worked with Java. I did not hear that JavaFX is out of date (since you want to replace it?).
    1 point
  10. Hi Luis - Welcome to the forum! If you are getting into rotations and shrinking, you could apply an AdvancedDynamicTexture to the diffuseTexture of a StandardMaterial: https://doc.babylonjs.com/how_to/gui#advanceddynamictexture On AdvancedDynamicTexture you can put an image with text over top using the 2D GUI controls like Rectangle, TextBlock and GuiImage. You have rotations, padding, scaling all available and well tested. You can see by default how it is applied here to a StandardMaterial: https://github.com/BabylonJS/Babylon.js/blob/master/gui/src/2D/advancedDynamicTexture
    1 point
  11. Pull request created! https://github.com/BabylonJS/Babylon.js/pull/5051 My next step is to provide a single post-process for object based motion blur I'll let you know once done!
    1 point
  12. Fixed (Tested with Windows headset) should be available tomorrow, I also had to make some changes to the controllers, please give it a try and let me know if it behaves as desired.
    1 point
  13. This looks like a bug, created https://github.com/BabylonJS/Babylon.js/issues/5003 to track this
    1 point
  14. FWIW, I believe using emitter.setXSpeed(min, max) and emitter.setYSpeed(min, max) achieves what I was looking for.
    1 point
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