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Showing content with the highest reputation on 12/09/18 in all areas

  1. Wingnut

    The Wingnut Chronicles

    Hi gang! Well, here ends The Wingnut Chronicles, and this forum. 1,459 replies 96,174 views Not quite 100,000 views, but close. This forum is going READ-ONLY soon, so maybe the views will still increase into 2019. Come check out our new forum at... https://forum.babylonjs.com/ I'm still on the road to the new forum. I snapped some pics... http://urbanproductions.com/wingy/ipad_snaps/ip04/viewer.htm By the way, good whiskey helps... for getting a lens flare un-stuck from your tongue. Cya at the new forum! It ROCKS!
    2 points
  2. I do something just like this for a rewind + collision check feature. The trick is to use mesh.computeWorldMatrix(true) on the meshes that are being checked for collisions after being moved. This is the internal operation being performed by scene render that makes the collisions work (among other things, such as rendering). I think this is needed whenever moving and positioning objects in-between frames, esp if the object is being moved multiple times and checked for collisions before the next render. In the case of my rewind collision check, I never actually wanted to render the ob
    2 points
  3. JohnK

    New forum

    A vote to leave or remain causes a flashback to the Brexit referendum here in the UK. As I trust Deltakosh and Jerome more than any government leaders I am persuaded by their reasoning so I will 🍃.
    2 points
  4. Its about support. `keyCode` is supported everywhere (although deprecated in some browsers), `key` is only a working draft and not supported everywhere. https://caniuse.com/#search=KeyboardEvent This is incredibly reliable for support matrices.
    1 point
  5. JCPalmer

    The Wingnut Chronicles

    I think Michigan got another option this month as well. Didn't you say something like 'lemon...'?
    1 point
  6. Deltakosh

    The Wingnut Chronicles

    Can't wait to get the same legendary thread there
    1 point
  7. Deltakosh

    New forum

    I agree with you all. If someone comes with a way to save all data In the meantime I offered to pay for this forum to keep it alive for our archive
    1 point
  8. Edouard

    Left 4 Dead 2D

    I just finished my game done completely in html, css and js, while using the game engine phaser 3. You can test out the game on the Google play store: https://play.google.com/store/apps/details?id=com.edouardmurat.left4dead2d videoplayback.mp4
    1 point
  9. console.log(this.children.list); (in a scene) At the end of your create function.
    1 point
  10. thank you very much, I solved it by putting map = BABYLON.MeshBuilder.CreateRibbon("m", {pathArray: paths, sideOrientation: 3}, scene); 😀👍
    1 point
  11. This is what I used in phaser 3: window['game']['canvas'][game.device.fullscreen.request]();
    1 point
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