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Showing content with the highest reputation on 12/27/18 in all areas

  1. 2 points

    It's Christmas

    Hello, Merry Christmas and a Happy New year to everyone. Made a quick little scene using Kenney's holiday pack. Do check it out. Had planned a lot more but couldn't finish in time for the festival. Anyway here it is : It's Christmas Happy holidays! Abhi
  2. 1 point
    Artemis Animation Timeline A PlayCanvas in editor timeline allowing you to animate any entity and preview the results in realtime. Combine multiple animations to create cut-scenes and scripted events! Features: Record multiple tracks, animating entity transforms (position, rotation, scale) directly inside the PlayCanvas editor. Keyframes and complex animation curves supported. Each animation timeline can be played separately and controlled by any script. Live editor preview. Try it for 30 days for free: https://pic.pirron-rodon.one/ View the documentation here: https://pic.pirron-rodon.one/docs/extensions/artemis.html
  3. 1 point


    Yeah for me also says "This URL appears to be accessible from mainland China."
  4. 1 point
    Artemis Animation Timeline released! Try it for 30 days for free: https://pic.pirron-rodon.one/
  5. 1 point

    I'm trying to learn phaser 3

    Making a variable wouldn't do anything by itself. It would be useful only if you need to reference the image later. It's likely that the problem here was not using a web server. Because of the security rules of browsers, you cannot load local files from within a web page, even one which is also a local file. You need to have a web server running locally so you can load files normally.
  6. 1 point

    Finish Line Block

    @bghgary neat solution. I was going for adding instances. https://www.babylonjs-playground.com/#20OAV9#373 More on faceUV https://doc.babylonjs.com/how_to/createbox_per_face_textures_and_colors#how-to-apply-faceuv-and-facecolors-examples
  7. 1 point

    Finish Line Block

    Here is one solution: https://www.babylonjs-playground.com/#20OAV9#374 You have to muck with the UVs for it to work. Edit: Make a couple of corrections.