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Showing content with the highest reputation on 01/11/19 in all areas

  1. 2 points
    -AAG-

    AAG batch of games #4

    Another year another batch of games. This was a slow year and the year of the sequel too. Joe Lost 2 Joe is lost again! Please help him. ABCya exclusive. Playable only on desktop unless you have a mobile account. PLAY Light On 2 The exclusive sequel to Light On only on ABCya.com! Playable only on desktop unless you have a mobile account. PLAY Bridge Hopper Hop from bridge to bridge to eat all the carrots or Bunny will cry ABCya exclusive. Playable only on desktop unless you have a mobile account. PLAY Money Land 2 Back to Money Land! In this strange new area your gravity will flip every time you stump a critter. ABCya exclusive. Playable only on desktop unless you have a mobile account. PLAY Jon Lightning Jon can move too fast for his own good. Help him. A port/adaptation of one of my old windows games under the Alexitron banner. PLAY Boxed 2 More Boxed fun. Now with metal boxes, moving walls, and holes! PLAY Lost Joe The none-exclusive edition of the Joe Lost games by popular demand. PLAY That was 2018 for me. Hope you guys had a good year as well. You can check out the rest of my catalog at www.gamesaag.com. I am thinking of removing the freebies section altogether. A question for fellow developers: I was thinking about making a mobile app with a compilation of some of my games and then continue to add to it as I make more. Anyone tried something similar? Simple puzzle games seems to be what I do best but I don't mind to experiment. I was thinking about 1080p resolution and hi-res graphics though I really like the style that I have been developing, maybe I'll try to reproduce it with 3d pixels instead. Thoughts? For GameMaker: Studio users: Tried to get into Studio 2 and just couldn't. That new user interface is an abomination and the node based events, I just don't get it. I hope they make a classic shell in the future for old farts who have been using GM for over 10 years. Hard to adapt now.
  2. 1 point
    enpu

    Bezier curve support added

    Panda Engine 2.12.0 now supports bezier curves with new Curve class. Here is interactive example, where you can see bezier curve in action: https://www.panda2.io/examples#curve-handles You can modify the curve by moving the start and end points as well as the two control points. Here is also example on how to use Curve together with Tween: https://www.panda2.io/examples#curve-tween Documentation of Curve class: https://www.panda2.io/docs/api/Curve
  3. 1 point
    DylanD

    Blender Babylon Question

    So, i had this problem for another mesh, my way around it, was in blender going to the hierarchy to the actual file that was trying to be loaded, then deleting it. Which now that i understand that it seems a million times easier. then i just add any textures through babylons/javascript. At least i think this should work perfectly/has not shown problem yet. (i know there is a new forum, i'm on it already, just wanted to update this topic for future reference)
  4. 1 point
    Exca

    ticker first deltaTime is larger

    You could also ignore the few first ticks to let the ticker settle down (gpu uploads etc. might be happening at that point which takes some time).
  5. 1 point
    MarianG

    Sprite manager and draw calls

    @Seba Hi. Please post it in the new forum https://forum.babylonjs.com/
  6. 1 point
    JackFalcon

    BABYLON.Augmented Reality ...

    Paging @davrous... referenced your great work in new forum: https://forum.babylonjs.com/t/pwa-babylonjs-on-homescreen-template-and-boxigon/532/6 Please join us as we rock out PWAs! And thanks for showing us how BTW. : )
  7. 1 point
    JackFalcon

    BABYLON.Augmented Reality ...

    ... Wingnut to the rescue. Great to see you and happy holidays. Thank you for the assist Dylan. I was off tracking down some leads. And with help from friends... bird finds new forum. Thanks. : ) Yes -> there is important news around PWA - it will be big for us. See you on the other side. ~jf
  8. 1 point
    I've just finished the morphing demo that I've been working on. Thanks everyone for your input! (especially @NasimiAsl who is the grandmaster of shaders) What I'm trying to demonstrate here is morphing not just vertices, but textures as well. I got this idea from Wrap3 which has this feature. This is important with faces because redness and wrinkles will sometimes appear when you tense your face. Unfortunately there is no built-in feature to do this but we were able to pull it off with some extra shader code. I would've loved to add some specularity to the skin but I couldn't figure out how to do that with the custom material. I know this is extreme detail but its a good test. If the player is in the distance then it wouldn't be necessary. I added a "Powered by Babylon.js" sticker so everyone knows that Babylon.js can do cooler stuff than Three.js hehe Feel free to use the source code. http://punkoffice.com/facial
  9. 1 point
    I made a progress bar using two rectangles, a container and a text block, here I thought I would share because I am very proud of myself ! You can find the code to run it just here: https://playground.babylonjs.com/ts.html#P3XLK9
  10. 0 points
    JCPalmer

    Elvis has left the building!!

    see ya!
  11. 0 points
    Deltakosh

    GUI position

    1. Read the f** manual? http://www.babylonjs-playground.com/#XCPP9Y#54 (http://doc.babylonjs.com/overviews/gui#alignments) 2.Just set your image inside a rectangle: http://www.babylonjs-playground.com/#XCPP9Y#55 3. it is textHorizontalAlignment with a lowercase at the beginning: http://www.babylonjs-playground.com/#XCPP9Y#56