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Showing content with the highest reputation on 02/04/19 in all areas

  1. 2 points
    Hi! Here is example project, that shows you how to do it example.zip
  2. 1 point
    I just launched my first Android game called Just Another Stacking Game which is now on Google Play. About I guess the name says it all but I wanted to add a bit of originality, that's why I went for 2D and drawn my own illustrated background which also features some animations. Your goal is simple - stack the blocks on top of each other and try to beat the highest score. Tech stuff I made this game in Unity and it took me about 3 - 4 days to create a first web version. Then another 1 - 2 days to create an Android port. I created the illustration in Sketch and animated it directly in Unity. I also implemented Google Play Games to make the game a bit more addictive. Links Google Play: https://play.google.com/store/apps/details?id=com.justanotherstackinggame Itch.io: https://fluffy-paws.itch.io/just-another-stacking-game Video Screenshots What's next? I'm currently working on another game called Neon Defense so you can follow me to stay updated: Twitter | Facebook | Instagram
  3. 1 point

    Sheep Farm - HTML5

    Ben is employed in a Sheep Farm. His job is to run the farm without any hitches. Every day he must take care of the sheep and the associated units of farm. Ben must also go to the market to buy items for the farm and sell the products from the farm. Ben needs help from the players to run the farm. Feeding the sheep, shearing the sheep, buy new sheep, sell old sheep, restock the sheep feed, grass & medicines are the some of the activities involved in taking care of the sheep. The farm has got a wool cleaning unit, a yarning unit and a dyeing Unit Play HTML5 version: http://onlineindiangames.com/sheep-farm/ Android version: https://play.google.com/store/apps/details?id=com.csharks.sheepfarm Trailer: https://www.youtube.com/watch?v=NvEn59rIceI
  4. 1 point
    1. call `loader.reset();` when you are dont need all resources used by the renderer. you can also delete individual resources from `loader.resources` map - that will remove resources from loader. 2. calling your atlas baseTexture.destroy() (please investigate what baseTexture is), or calling through texture.destroy(true) - you'll empty all renderer resources (webgl texture) and remove basetexture from cache. Unfortunately, `Texture` instances will still be stored in `PIXI.utils.TextureCache`, but its just simple js objects that hold rectangle coords and no actual data, so they can stay. You can also destroy all `Texture`, that will remove them from that cache too. > I have OCD that I'm doing things wrong. Congratulations! You wont be released out of it before you read pixi cache code and pixi texture manager code. I know the code and I'm still checking out cache contents in my games, if I emptied all the stuff. `PIXI.utils.TextureCache/BaseTextureCache` and GPU memory volume of chrome (shift-escape) are my primary tools.
  5. 1 point
    Original is here: https://github.com/englercj/playground , I have only fork. You can ask in that repo (in issues) or wait when its author @xerver answers here Good luck!
  6. 1 point

    Sheep Farm - HTML5

    Greetings! Play tested using Chrome on MacOS Mojave. Pretty graphics on a resource gathering play styled game. While the game is a bit simple, it has music and a congruent graphics style that would appeal to casual gamers. It runs with a solid frame rate and didn't appear to have any bugs that I noticed. Good Luck!