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  1. You can use the processCallback in the collide function. The 4th parameter is a function which, if it returns true, will allow the collision to happen, otherwise the collision will be ignored. This allows you to keep the body enabled for velocity calculations etc, but just temporarily disable collisions between these two objects. If you set enableObstacleCollide to true, the obstacle will begin colliding with the player again: var enableObstacleCollide = false;game.physics.arcade.collide(player, obstacle, function() { // do any collision stuff here}, function() { if (enableObstacleCollide) {
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