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Showing content with the highest reputation on 12/21/19 in Posts

  1. beforeRender is mostly about code organization, with no performance effect. There are 2 types of beforeRenders, those registered to the scene & those registered to an individual mesh. I am only going to talk about those registered to an individual mesh. A mesh beforeRender is much more OO, especially if subclass your mesh. You can do sophisticated things like have a variable number of "bad guy" meshes moving around. Just instance them, then register a beforeRender. Doing this for each instance in the render loop is extra management code that adds no value, toxic. If you do not su
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