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Showing content with the highest reputation on 05/11/20 in all areas

  1. That was it - I'm rendering this from a single BaseTexture, which is required by the ParticleContainer. The sprites that tend to have seams are those with textures that border differently-colored textures. I think the textures are being anti-aliased somehow and some of the border pixels from neighboring textures are bleeding in. I've started framing the textures with a 1-pixel padding; other suggestions welcome.
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