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Showing content with the highest reputation on 08/20/20 in all areas

  1. 1 point
    https://www.babylonjs-playground.com/#DD2IDJ The above pg implements controls that are similar to most mapping solutions (panning keeps mouse in same position, as does zooming), and is basically a stripped down version of the control system I used here (though there the camera was also heavily modified so as to allow both rotation around the globe and about the surface target. The 2d mode available through the tools menu could have been done using the control scene from the pg and the standard camera however. Touch controls are also implemented there but not in the above pg). There may be a more idiomatic way of implementing custom controls though. I'm not sure if this is entirely what you're looking for (2d plane navigation), though I think it could be extended to work in 3d zooming in to a plane parallel to the viewport. Let me know if anything in there is unclear.
  2. 1 point
    testure

    camera clipping planes

    I'm looking to increase the draw distance of my camera, but I'm not seeing a way to increase the camera's far plane.. how would one go about doing this in babylonjs?
  3. 1 point
    gryff

    camera clipping planes

    testure, did you try: myCam.maxZ = 500;Or whatever value you need. I know that works with a camera - essentially a FreeCamera - imported from a blender created babylon file. cheers, gryff