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Showing content with the highest reputation on 09/14/20 in all areas

  1. 1 point
    You have some basics official demo provide by ivan ( Autor ) https://pixijs.io/examples/#/plugin-projection/iso-basic.js and i have some customs experimental playgrounds https://www.pixiplayground.com/#/edit/gqBdNMjJxm_eVh2ag87CH https://www.pixiplayground.com/#/edit/CRHMfHMsaM82X5EfCtNYe https://www.pixiplayground.com/#/edit/ziTqfWG24v3A2ROJm6Y0o and no, rotation should work both in 2d and 3d try look for proj.affine in 2d demo forget euler is in 3d proj only, sorry for this. https://pixijs.io/examples/#/plugin-projection/plane.js 3d + camera is maybe overkill for your need.
  2. 1 point
    Hello, if anyone like me finds this topic in search of answer to very same question, here are some links for you: https://github.com/javafxports/openjdk-jfx/issues/552 and https://bugs.openjdk.java.net/browse/JDK-8229264 This issue wasn't created by me but reflects my experience with Canvas + WebView -- none of blend modes works.
  3. 1 point
    use `ObservableEuler` https://github.com/pixijs/pixi-projection/blob/a33e4e7117694436d45705d544a0dd87663ae175/dist/pixi-projection.js#L2935 it in your sprite 3d sprite.euler[props] = value
  4. 1 point
    KayacChang

    Keyboard input - PixiJS

    I think it is wised decision that pixijs team exclude keyboard event. because pixijs is a "render" library not "game" engine. The easiest way is listening the keyboard event fire from "window" or "document". Please see [KeyBoard Event](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent). If you keep going you will start deal with the issued like: [Sync keyboard event to requestAnimationFrame] (https://gist.github.com/KayacChang/861f6be2970f47eaccc6b0814a930ccf). The second requirement is about the three topic: 1. how to deal with focus, like "focus event" 2. how to manage the "state" in the application, like "store the current focus target" 3. change the application behavior by the state change, like "observer pattern"
  5. 1 point
    walfin

    The COVID-19 Game

    The first Alpha release of The COVID-19 Game is out! Play as the red blood cells and white blood cells and defend the body against the infection of SARS, MERS & COVID-19. This is quite possibly the first Real-Time Strategy / Real-Time Tactical style game to be developed using Quasar & MelonJS. It’s probably the third game in the world about COVID-19. It’s been deployed to a single page app, Electron, Android & a browser extension. Check out https://customautosys.com/covidgame now! I have already uploaded the Android app to the Play Store and the BEX to the Chrome Web Store & Firefox extensions repository. It’ll take a while for those to approve. I’ll update the links here once the store listings are approved. However, you can already access the Snap Store listing: https://snapcraft.io/covidgame (for Linux users). Many thanks to obiot for creating melonjs! Hope you can work on those bug fixes soon so I can also iron out the bugs in my game.