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  1. Hey, thanks for your response. Yes, looks like we should be more specific. You're right. These numbers might look quite low for you, that's okay. Once again, you're right. There were many Kickstarter campaign completely without anything during the launch, and we've some technical integrations in place as well as numbers how easier in comparison to Android/iOS is to monetise Instant Games. Of course, it's still difficult. Gaming in general is a difficult market. We've started this as a hobby project, and with the Messenger Instant Games we've noticed HTML5 games can exists. If y
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