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  1. 1 point
    As a primer and insight into the not-always-obvious I'd recommend a read of @Antriel multiplayer platformer devlog:
  2. 1 point
    Antriel

    Multiplayer Platformer devlog

    Another devlog and it's a big one! Multiplayer Platformer Log #5 – Entity Interpolation Explaining entity interpolation. Implementing client-server synchronization using phase-locked loop. Talking about server update loops. And lot of shared code. Finally some worthwhile gif – moving around on a real server with ~200 ms ping: