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Showing content with the highest reputation on 04/22/21 in all areas

  1. For the moment i've juste generated a terrain chunk: http://punkcoders.free.fr/Punk3d/ Next step is trying export a mesh from blender.
    1 point
  2. 1. Pays well compared to others and the last couple of months I finally get my payments on time. 2. Very low earnings but does pay on time. 3. Got my account deactivated for being "inactive" while close to payout, have heard more people had this happen. 4. No experience with them.
    1 point
  3. mesh-shader + renderTexture. If you know how to put your stuff into shader, you can do it. https://pixijs.io/examples/#/mesh-and-shaders/triangle-color.js
    1 point
  4. Welcome to HTML5 game development. Here's the elephant in the room ... generic interstitial in-game-ads are worthless. $1 eCPM roughly means "if 1,000 players play my game I might get to share $1 with my publisher 60 days later". Does that sound viable even before we reduce it by factoring in odds of non-payment, cost of collection, ruining the player experience etc? Or, does any story of a positive experience suddenly make it a compelling proposition? My general advice to newcomers is "make games for fun", and develop your own audience while doing so. First make a small game collect
    0 points
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