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Showing content with the highest reputation since 10/23/20 in all areas

  1. 2 points

    [PHASER] The Halloween Game

    After a few years break from creating the Point and Click game Bayou Island, I've decided to make a new game called "The Halloween Game" in time for the holidays. It also has a game creator so that others can make their own Point and Click Games which I'll be releasing later on, you can see a video of it here. The url to the game is = https://www.andy-howard.com/halloween-game I'm a front end developer and I've always wanted Point and Click games to be accessible via the web instead of always having to install apps. Unfortunately when I started this journey 5 years ago there was no lightweight solution in order to deliver such an experience. I think I've now managed to achieve all the typical features that one would expect in a Point and Click game. These include: - Inventory - Npcs - Music - Sound fx - Voice acting - Cut scenes - Playing as multiple characters - Close up puzzles and more... Some under the hood features include: - Lazy loading of rooms as you enter them (since memory is limited on mobile devices). - Sound sprites of voice acting - Runs off a JSON file, no database required Some future features I'd like to include: - Lip syncing - Ability to walk and talk at the same time - Escorting procedures (allow both playable characters and npcs to follow you). So please have a play and any feedback will be greatly received. Only thing I ask is please look upon this in a development perspective rather than the quality of the story and puzzles (I'm not great at those :)) As I have mentioned I also have an accompanying game creator which will allow you to make your own games. Your feedback on the demo game will help me finely tune the game creator before I release that too. Quick frankly if I had ever known it was going to take me this long to do - I never would have started it. However it has certainly kept me busy and focused throughout covid-19. Many thanks, Andrew Howard.
  2. 2 points
    As a primer and insight into the not-always-obvious I'd recommend a read of @Antriel multiplayer platformer devlog:
  3. 1 point

    Doctor Simon's Time Crash

    Doctor Simon's Time Crash (Download in Google Play) Doctor Simon's Time Machine has crashed and now he is stuck in a time loop! You're his only hope to come back to the present. Memorize the shapes and colors of the combinations and click the buttons on the correct order to break the loops. Travel through time and discover new ages and backgrounds. Play with special features and bonus and unlock all the rewards to complete the game. I developed this game for Ludum Dare, a JAM event in which you have to create a game from scratch in 72 hours or less. In this case, the selected theme was 'Stuck in a loop', a tricky one. I used Phaser 3 for the coding and photoshop for designing characters, backgrounds, buttons and bars. It's my fifth game uploaded to the Google Play Store, with my Game Studio, Funsmith. All of them developed with Phaser. Here's the Google Play link to download in Android devices: https://play.google.com/store/apps/details?id=es.timecrash.app If you have iOS or you want to try the game but not download it in your phone, here's a HTML link. But please, remember, if you like it, download it! http://gonzalolhm.es/doctorSimonTimeCrash/
  4. 1 point
    Dr Popet

    Doctor Simon's Time Crash

    Wow, NEAT game. My wife loves games like SIMON and this is a nice change, she stole my computer for a while to play your game, congratulations. I started to see her playing and ask her for the game. So, this are the details to tell about the game. So many different figures are a little too much, we think that 8 or 10 different figures are fine for the game to be fun. Also would be fun to see objects related to the place and age we are. Dinosaurs and we see only different dinosaurs and different colors, the same for the west with guns and barrels, medieval for swords and knights and so on. Maybe less figures but you can change the color and the wrapper, I mean the figure containing the figure, not only circles, it can be triangules, squares and circles, so you have a figure, a color and the container of the image. Just a couple of thoughts we came up with, I hope you find these useful Nice game!
  5. 1 point

    [PHASER] The Halloween Game

    Thank you for your kind words ☺️ Game creator is getting there slowly. I think it’s good to focus on a project right now with all that is going on in the world
  6. 1 point
    Yes, the game title is garbage, I need to improve a lot of things if I do another game one day. Yes, I need to create more engaging like you said and also make the game tightly coupled with the marketing of it. Maybe a re-skin with among us like astronauts, and a mechanic that there is one impostor that if get close to another kills it? lol, it would have sure more users playing... BTW thanks for your advices, I take note:) About the contest status, players are still trying, one is really close, with 177 of 180 stars, so I expect today or tomorrow announce a winner.
  7. 1 point
    hello,how things going?
  8. 1 point
    I was looking into various ways to automatically resize a PixiJS application. My web searching has only found using `window.onresize`. I was thinking of using a "UTILITY" ticker like this: const renderer = PIXI.Renderer(); let lastWidth = null; let lastHeight = null; const resizeTicker = new PIXI.Ticker(); resizeTicker.add(() => { if ( renderer.view.parentNode && lastWidth !== renderer.view.parentNode.offsetWidth && lastHeight !== renderer.view.parentNode.offsetHeight ) { lastWidth = renderer.view.parentNode.offsetWidth; lastHeight = renderer.view.parentNode.offsetHeight; renderer.resize(lastWidth, lastHeight); } }, PIXI.UPDATE_PRIORITY.UTILITY); resizeTicker.start(); Thoughts? Is this a good idea? Bad idea?
  9. 1 point
    You can install Matter.js on server side using the command: npm i matter-js This article describes how to create authoritative server with client prediction: http://buildnewgames.com/real-time-multiplayer/ You should use physics on server and on client sides with the same update rate and synchronization with server on client side for correction of mistakes of client prediction.
  10. 1 point

    Discoverability & Monetization

    Noel, we wouldn't mind another expert opinion on the submitted games. I'll shoot you an email!
  11. 1 point
    I enjoyed reading your post. I'm waiting for the continuation of this series.
  12. 1 point


    Added on my game site https://igre.games/litemint-io/
  13. 1 point

    Multiplayer Platformer devlog

    Another devlog and it's a big one! Multiplayer Platformer Log #5 – Entity Interpolation Explaining entity interpolation. Implementing client-server synchronization using phase-locked loop. Talking about server update loops. And lot of shared code. Finally some worthwhile gif – moving around on a real server with ~200 ms ping:
  14. 1 point
    //1. use bind requestAnimationFrame(this.renderLoop.bind(this)); //2. use new function var self = this; requestAnimationFrame(function() { self.renderLoop(); } ); //3. use ES6 requestAnimationFrame(() => { this.renderLoop() } ); //4. bind function in constructor function FFT() { //... this.renderLoop = this.renderLoop.bind(this); } One cannot just walk into mordor^W^W^W use "this" in the function that is passed somewhere. Crash course on javascript.