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About Chubby

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  • Birthday 12/25/1992

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    Gaming, Programming
  1. Chubby

    Endless Game

    Hi, I am doing an endless game. I have two options and I dont know which one is better (I will explain the pros/cons that I THINK each one have - I might be wrong, this is why I ask) my character goes down (y-=something) and I change the - when something is out of bounds, it resets (to another position) Pros: • Easy to make the rest of the game, nothing is relative (you'll understand what I am talking about when I explain about the second option) Cons: • The game world height just keep getting bigger and bigger, is it keep being in the memory? everything goes up (group.addAll(y,something)) - when something is out of bounds, it resets (to another position) Pros: • What you see is what you get - you dont have extra or hidden elements Cons: • Too many elements are moving together - is it causing the game to be slower? • I need to calculate relative positions because everything is moving but the world is static. I feel that the first solution is better unless what is hidden (out of bounds) is not in the memory aswell... Else, I prefer option 2. It might be harder to develop but this way the momery will stay the same
  2. Ok, so here's my resize function and I will explain how it works. First of all, my game must be on portrait, so the function matches portrait games but you can change it to fit landscape aswell. There are 3 functions. • detectOrientation - detecting current orientation • showImageByOrientation - display an image / another div if the orientation is not portrait (or if the device is in split screen and the proportions are not good for the game - NOT TESTED YET) • initializePhaser: If Phaser didnt initalize before and it is possible to start Phaser (device is not in split screen - apply only for mobile) If Mobile, use safe size and add extra size depend on the aspect ratio of the device to perfect fit It gets the portrait browser size (even if it's in landscape) It checks if the device is mobile or not using useragent regex If the device is mobile, add 2 resize event listeners - 1 to use the above 2 functions (detectOrientation and showImageByOrientation), 2 to initialize phaser (initializePhaser)*I used the same method shown here but for portrait instead of landscape and added some extra functionality so it will work as I want it to work Did my best in the explanation above, but if you still dont understand you are welcome to ask. Also, if you have a way to improve my method, you are more then welcome to suggest! var portraitBrowserSize, userAgent = navigator.userAgent||navigator.vendor||window.operam, isMobile = false, startPhaser = true, phaserInitialized = false; function detectOrientation(){ deviceSize = {width : window.screen.width, height : window.screen.height}; return ((deviceSize.width > deviceSize.height) ? "landscape" : "portrait");}function showImageByOrientation(){ if (currentOrientation == "landscape") { //show correct image } else if (portraitBrowserSize.height <= deviceSize.height/2) { startPhaser = false; //show correct image }}function initializePhaser(){ if ((startPhaser) && (!phaserInitialized)) { phaserInitialized = true; var safeZoneSize = {width: 512, height : 768}, extraSize = {width : 0, height : 0}; if (isMobile) { window.removeEventListener('resize', initializePhaser); var aspectRatioDevice = portraitBrowserSize.height/portraitBrowserSize.width, aspectRatioSafeZone = safeZoneSize.height / safeZoneSize.width; if (aspectRatioSafeZone < aspectRatioDevice) { extraSize.height = aspectRatioDevice * safeZoneSize.width - safeZoneSize.height; } else { extraSize.width = safeZoneSize.height / aspectRatioDevice - safeZoneSize.width; } } game = new Phaser.Game(safeZoneSize.width + extraSize.width, safeZoneSize.height + extraSize.height, Phaser.AUTO); }}if (/(android|bb\d+|meego).+mobile|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od)|iris|kindle|lge |maemo|midp|mmp|mobile.+firefox|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|series(4|6)0|symbian|treo|up\.(browser|link)|vodafone|wap|windows ce|xda|xiino/i.test(userAgent)||/1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 u|g560|gene|gf\-5|g\-mo|go(\.w|od)|gr(ad|un)|haie|hcit|hd\-(m|p|t)|hei\-|hi(pt|ta)|hp( i|ip)|hs\-c|ht(c(\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\-(20|go|ma)|i230|iac( |\-|\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\/)|klon|kpt |kwc\-|kyo(c|k)|le(no|xi)|lg( g|\/(k|l|u)|50|54|\-[a-w])|libw|lynx|m1\-w|m3ga|m50\/|ma(te|ui|xo)|mc(01|21|ca)|m\-cr|me(rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\-2|po(ck|rt|se)|prox|psio|pt\-g|qa\-a|qc(07|12|21|32|60|\-[2-7]|i\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\-|oo|p\-)|sdk\/|se(c(\-|0|1)|47|mc|nd|ri)|sgh\-|shar|sie(\-|m)|sk\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\-|v\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|yas\-|your|zeto|zte\-/i.test(userAgent.substr(0,4))){ var deviceSize; isMobile = true; var currentOrientation = detectOrientation(); portraitBrowserSize = {width : window.innerWidth, height : window.innerHeight} if (portraitBrowserSize.width > portraitBrowserSize.height) { portraitBrowserSize = {width : window.innerHeight, height : window.innerWidth}; } window.addEventListener('resize', function() { currentOrientation = detectOrientation(); showImageByOrientation(); }); window.addEventListener('resize', initializePhaser);}initializePhaser();/* put in the preloader */ = Phaser.ScaleManager.SHOW_ALL; = true; = true;;;
  3. Okay, I see what you are saying. I have something on my mind. I might make my own function to resize/scale
  4. Anyone?... This is the most important thing in the game (in my opinion...) that is scale good for all devices and there's not enough documentation about it..
  5. Hello all, I want to make my game scale for all touch devices exist (or atleast most of them.) I know I can scale my game using: = Phaser.ScaleManager.SHOW_ALL;;;but it might leave spaced areas which I dont want - I want to use all the area I can. I saw the following topic: but I am not sure if it is the correct solution.. is there anything better / verified?
  6. Hello everyone, I am using the following code to change the velocity of something: object.body.velocity.x -= value;but I dont know how to achieve the same for group.. objectArr.setAll('body.velocity.x', -value);^ this will be equalivent to object.body.velocity.x = -value
  7. Hello. I'm using the following code to make my game responsive: = Phaser.ScaleManager.SHOW_ALL;; = true; = true;;But it only change the size if I refresh the page... Is it possible to change when window resize? I saw that in early versions (for example 1.1.3) it resized when the window resized..