
HeadClot
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About HeadClot
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Advanced Member
- Birthday October 12
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Male
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United States
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Twitter
HeadClot88
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Ben_Stan385
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HeadClot reacted to a post in a topic: [SOLVED] - U3D - BabylonJS Game Editor Toolkit
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Dad72 reacted to a post in a topic: Web Game Editor (MMORPG)
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This is amazing. Good work
- 14 replies
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HeadClot reacted to a post in a topic: Web Game Editor (MMORPG)
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Age of Reptiles - Open World Survival Game
HeadClot replied to Krisztian Varga's topic in Game Showcase
Hey - Got a few questions about this. 1. How big is the game world? How big can the game world get? 2. You mention a grid system. Can you go into detail about this? I am guessing that it is similar to the one that Bethesda Softworks uses in the creation kit. 3. In regards to rendering why don't you use an existing engine such as bablyon.JS?- 14 replies
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- survival game
- loading assets on demand
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HeadClot reacted to a post in a topic: Share My GLTF Vision
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Hey Mackey this is really awesome. And like @Deltakosh you rock. Thank you so much for making this
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Here is how I would do it. I would use a Orthographic camera in 3D space and just move the character around the scene.
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@MackeyK24 - Look into the Windows MR Skyloft and how it does movement (Turning, Teleportation, etc.) both in a seated and standing positions. It is pretty comfortable
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Hey @MackeyK24 are you going 2D support to the Bablyon JS toolkit? Unity has been getting some really cool 2D features recently
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HeadClot reacted to a post in a topic: Babylon Toolkit Developer Portal
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solved Building a UWP application for Xbox One using Babylon.JS
HeadClot replied to HeadClot's topic in Questions & Answers
Thank you. Giving this a read -
HeadClot reacted to a post in a topic: Building a UWP application for Xbox One using Babylon.JS
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HeadClot reacted to a post in a topic: Babylon.js v3.2 is out
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JackFalcon reacted to a post in a topic: BABYLON.Augmented Reality ...
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HeadClot reacted to a post in a topic: |WIP] Open source 3D space sim Interstellar Armada: Galactic Ace
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TrinityCore reacted to a post in a topic: Phaser Physics Editor - 100% Free
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Hey what version of the Unity exporter are you using? I know there is the 1.0 unity exporter and the more recent Unity Toolkit that @MackeyK24 is working on.
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HeadClot reacted to a post in a topic: BabylonJS for High Performance 2D Mesh Animation using WebAssembly
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Capitaine Herlock reacted to a post in a topic: Impactjs now open source
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Hey everyone, I came across this bit of news today the Awesome Impact.js game engine is now open source. Enjoy!
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HeadClot reacted to a post in a topic: Babylon.js v3.2 is out
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This will be awesome for the Unity Toolkit that @MackeyK24 is making.
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The Three JS community just came up with this. https://www.npmjs.com/package/three-ik It is very much a work in progress.
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Don't worry about it
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Hey not sure if this is still being worked on. But It would be great to see AR Core support for Babylon.JS