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About GBear

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  1. wonderful do you have any tools to develop animation or event ?
  2. hi. Can image or container or basetexture can get pixeldata like imagedata? I wanna spawn particle on part of drawing position. so I wanna get pixeldata from image like sprite, container, texture or basetexture do you have any idea?
  3. Hi everyone. Check this youtube movie.. this is age of empires. and Water effect on isometric is very gorgeous . But i don't have any idea to make this.. do you have any idea?
  4. hi every one. i wanna make Tool to control scenes with html5 i wanna make like under images's red box. can you recommand library to make that? thx
  5. Mad World is Opening Halloween Event. And You can connect with Only Click http://halloween.madworldmmo.com Please Enjoy Now Many user playing and tomorrow We will be More Contents like Inventory, Levelup, New Boss, New Maps and more we are opening events. please check FACEBOOK Please https://www.facebook.com/JANDISOFT thx a lot You can check More Info Here Check More Infomation here please ^^ d
  6. find wrapped parts { key: 'localTransform', get: function get() { return this.transform.localTransform; } /**wwww * The coordinate of the object relative to the local coordinates of the parent. * Assignment by value since pixi-v4. * * @member {PIXI.Point|PIXI.ObservablePoint} */ }, { key: 'position', get: function get() { return this.transform.position; }, set: function set(value) // eslint-disable-line require-jsdoc { this.transform.position.copy(value); } /** * The scale factor of t
  7. hi.. i'm using 3.x with our project and i'm testing 4.x (and i will move some good issue of 4.x like multi texture or transformstatic) 4.x's geometric values like this.position, this.scale..... have moved to Transform Object. and i saw following code /** * Convenience function to set the position, scale, skew and pivot at once. * * @param {number} [x=0] - The X position * @param {number} [y=0] - The Y position * @param {number} [scaleX=1] - The X scale value * @param {number} [scaleY=1] - The Y scale value * @param {number} [rotation=0] -
  8. @ivan.popelyshev hi ivan. long time no see thx.. i'm always expecting new pixi. and your new tech demo.. they give very good idea..^^/ i will check to customize about TransformStacic first....(multi texture is not easy T_T) thx..
  9. hi.. i'm using pixi.3.x. it's modified to use our game. (many many parts) so we can't upgrade pixi.4.x i tested before and 4.x is more good with ios it showed different result. 4.0 is twice better than 3.x with ios( not android, android is similar) so i wanna modify 3.x. do you give me any tips? or tell me please why 4.x is much better with ios thx
  10. @ivan.popelyshev hi ivan. pixi-projection looks good.. i will check to use that functions ... my purpose is only draw inside area that have full drawing Parent Container <- Bottom Image(1280x720) <- Fish (100, 100) x 10 in 1280 x 720 in this case i wanna draw some of part(200x200) only for some time if it can't not control by container, all of part on renderable area is ok.. thx..
  11. hi. can i control render area? i wanna draw only inside red line. outside do not wanna draw .. how can i control it?.
  12. hi everyone.. i'm developing isometric view game. and i wanna implement fishing line on 2d is there a good tips for this? i wanna light weight way.. because i don't want heavy.. thx
  13. @xerver hi xerver. thank you for your mention.. ... we know dom is not good to draw with renderable system to make game. if UI System has huge or complex , i will be more not good. but i'm thinking to integrate game and hompage or other something... so i'm checking many functions to make good.. or useful... so i'm checking many many ideas with more specialist better than me, like you or ivan.. or mattstyle? ^^ i have to do something to go to next step.for my idea.. thx
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