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About Firenibbler
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Rank
Advanced Member
- Birthday 01/07/2000
Contact Methods
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Website URL
http://firenibbler.com
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Twitter
Firenibbler
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Skype
Andrew Stavast
Profile Information
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Gender
Male
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Location
Tucson, AZ
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Interests
Game programming. Website creation.
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blackmoondev reacted to a post in a topic: Html5 Tools of Trade
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Andy Williams reacted to a post in a topic: Is it wrong to make html5 games focused just for web / pc?
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PhasedEvolution reacted to a post in a topic: What is blockchain, and how can it be used in video game development today?
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mattstyles reacted to a post in a topic: What is blockchain, and how can it be used in video game development today?
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While it is a very dangerous thing to promote, and I understand and dislike the downsides, money-making algorithms have been used before to some efficiency, most notably to discover new prime numbers and as an alternative to renting supercomputers. I do not condone the use of this practice without notifying your users, but also feel it is something that should be mentioned at least. However, you do bring up a good point on how its written in my article and I will attempt to rewrite it to represent the pros and cons more accurately. One could possibly give the player a choice between this metho
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Hey all, check out this article I just uploaded to my website titled "What is blockchain, and how can it be used in video game development today?" Figured I would come to all of you first to see what I could improve before telling the larger world about it. Feel free to be as savage as possible, so long as its true. Thanks for your time! http://blog.firenibbler.com/2017/11/03/what-is-blockchain-and-how-can-it-be-used-in-video-game-development-today/
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Thanks for the feedback! That means alot to me. I was planning most of those features you mentioned, but ran out of room. Originally you could use a hyperspace feature to travel between systems, and you would indeed find your way around with a mini map making the most of being lost by discovering new technology as well as new systems before eventually finding your way back to earth. Must say, it ended up being a much different game in the end. I might get around to making a better version using my game engine in a few months, but we'll wait and see. Thanks again for the kind words.
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PhasedEvolution reacted to a post in a topic: Mission 13 - Lost in Space
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PhasedEvolution reacted to a post in a topic: Mission 13 - Lost in Space
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end3r reacted to a post in a topic: Mission 13 - Lost in Space
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Got to admit, this year was a fun one! We managed to get Mission 13 - Lost in Space submitted at the last second. A lot of the games submitted this year are super fun and really creative!
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Mission 13 - Lost in Space Check out our newest game, Mission 13! We spent the last few weeks developing it for the JS13K Games competition hosted by Andrzej Mazur at Enclave Games. As most of you probably know, the idea of this competition is to fit a whole game in a zip file less than 13kb. We managed this with our entry, and here is the end result! Also, feel free to plaster it across social media, trust me, we won't mind http://js13kgames.com/entries/mission-13-lost-in-space Some technical features of this game, for all you nerds out there include: Custome i
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Firenibbler reacted to a post in a topic: 5 Things to Avoid in HTML5 Game Development
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Martzlab000 reacted to a post in a topic: Is it wrong to make html5 games focused just for web / pc?
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html5 games Is it wrong to make html5 games focused just for web / pc?
Firenibbler replied to Martzlab000's topic in News
I would argue that it is not wrong per say, lots of money in the html5 market is through mobile so you would be cutting yourself off from a significant portion of funding. However, that can be easily offset through different design methods. You might notice most html5 games are simply cheap arcade style games, and these games often do best on mobile. If you were willing to put in the time to make a solid RPG, platformer, or mmo that specifically caters to a pc market, with intelegently designed revenue streams, you might find a lot of success. Just because few people choose to go that route, d -
mattstyles reacted to a post in a topic: Making Your Indie Game Multilingual
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Firenibbler reacted to a post in a topic: Making Your Indie Game Multilingual
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@mattstylesThanks for the feedback! I hadent even thought of adding some of that stuff, I will do some research on it today.
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Hey guys, I just finished writing up a short article on making your games multilingual, and was wondering what you thought? Is it too bland, not enough facts, too short, too long? I am still editing it, so any feedback is welcome. Making Your Indie Game Multilingual
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Firenibbler reacted to a post in a topic: Marketing your HTML5 Game, a Quick Guide.
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Firenibbler reacted to a post in a topic: Quick Tips for the Solo Game Developer
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Firenibbler reacted to a post in a topic: Marketing your HTML5 Game, a Quick Guide.
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mattstyles reacted to a post in a topic: Marketing your HTML5 Game, a Quick Guide.
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Firenibbler reacted to a post in a topic: Basic networked multiplayer game example/template
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Honestly, that question is so vague, I can answer it with anything from a patron account to sponsored content. I recommend just doing some quick research or starting your own topic asking that question.
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What do you mean servers? Your games? Your game servers? Your game publishing website?
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@mattstyles Thanks for all the feedback! I have never really considered posting links to other blogs and resources before as such an important factor, but you do bring up a good point. In the future, I will document where I find my information some more. I have done it a few times in the past, but not often enough for anyone to notice. Also, I did say "no longer all it takes" when referencing great content, while it is important, I still feel it is important to go out into the community as much as possible to promote your projects. As for the generalized subject area, this blog is
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Hey, just wondering what you all think of my latest article. It's a quick guide to marketing your indie game, specifically HTML5 games. All feedback is appreciated. Thanks for reading! Marketing your HTML5 Game, a Quick Guide.
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Wow, I can't believe I didn't catch that. It has been forever since I have played a brick breaker.