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Nathan Lovato

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Everything posted by Nathan Lovato

  1. The Kickstarter is over! And it was 240% funded. I'm working on a new website, Game Art Quest, where you'll find all of the open source assets, tutorials and premium training I'm making as part of this project. In the past 10 days, I released 4 more videos: I'll be back soon with some more! Thank you for reading, and merry christmas!
  2. ʕ •̀ᴥ•́ʔ I'm back with 8 new videos! I'm working on a 3 part series on painting rocks for video games: I also released 2 videos dedicated to the major new beta features. The traditional animation toolset and the new rendering engine coming in Krita 3.0: Last but not least, I've covered Krita's new features since version 2.9.5. In these minor releases, there have not only been lots of bug fixes: we've also seen quite a few usability improvements! I'm still on Kickstarter, close to 200% funded. It's the time to check out the campaign and spread the word! Once
  3. I'm back with 3 new tutorials! And I'm on Kickstarter with a video training project dedicated to 2d game art: In this series, I will run you through the process of creating professional grade static assets for 2d games. I will share my workflow and my productivity tricks. Not only that! I will show you how Krita is becoming a solid option for professional work. Together, we’ll focus on character design, environments and User Interface. Although we will use Krita, the concepts you will learn apply to any painting application or medium. The series will cover the unique ge
  4. @Raicuparta: it's very useful for non devs or people learning the framework. It helps you to type the functions right, and shows you all of their parameters without having to jump back to the phaser website. I think it's mostly useful for methods as far as typing speed is concerned: you just have to press tab to move to the next parameter. I use ctrl+t to type "this." and ctrl+; to add a semicolon and move to the next line. At least for me it's way more comfortable to code with those helps enabled (but I dev really part time only).
  5. @Timo and @turnA There shouldn't be a plugin folder inside of the tern-js npm module after install. The file is at the root of the folder. Normally npm should properly install it for you anyway. Did any of you follow the manual install route? I don't recommend it. For me, npm installed tern in C:\Users\...\node_modules\tern (not globally I guess?) and tern-phaser in C:\Users\...\AppData\Roaming\npm\node_modules\tern-phaser You can find the folder a package was installed in using the npm explore command (note that if you installed a package globally, using the -g command, you have to use npm
  6. Hey there! I'm back from Portugal, with a bigger update than usual. Some 5 tutorials came out since last post.
  7. Hi there everyone, As someone asked on the phaser slack, here's a guide to get auto completion for Phaser in Atom on Windows. It is powered by Angelo's tern-phaser plugin. Installing tern This first part explains how to get npm, install tern and the tern-phaser plugin. The first thing that you need to ensure is that you have Node.js installed on your computer. You can download it on https://nodejs.org/en/. This will give you access to npm as well, a handy package manager for js libraries and plugins. It allows you to download install all sorts of packages from the command prompt. Once No
  8. Since last post, I started a series called Game Design Quest. It's a series that focus on the job of a game designer, exploring some questions and analyzing game mechanics. It's a new concept for the channel, so please bear with me as I try to find a good pace and formula for it. Here are the first 3 episodes: Game Design Quest - Intro 6 Tips for a Successful Game Jam The Preproduction of a Small Game I also updated the first page. Now you can find all of the tuts categorized on this page!
  9. I'm back with some new tutorials. First of all, a list of free learning resources for game devs: 21 Free Learning Resources for Game Developers And as always, some Youtube videos:
  10. The latest tutorials talk about pixel art with the open source software Krita. I'm preparing an FAQ video, so for those of you who may have questions, don't hesitate to ask! @totor: Thank you for the feedback. The background music is here for a few reasons, most notably covering the strong reverb present due to the open nature of the space I'm recording in right now. I don't have the money to isolate it just yet, so I'd rather keep the track. I did lower it in the last video's mix though. Could you tell me more about chapterizing the videos please? I'm not sure about what you meant by tha
  11. Hello everyone! I'm back with 3 new videos about the open source painting software Krita: And an article on the GameAnalytics blog: How to do an Efficient Game Test The next tutorial will talk about pixel art with Krita.
  12. Hey there! I'm back with 2 new videos focusing on open source software. I've been looking to talk about those for a little while now. Future tuts will focus as much as possible on tools that everyone can access!
  13. Today's update is bigger than usual! You're getting 3 new video tutorials, and 3 game design articles/guides. Video tutorials Game Design Articles Exploring Games from the Creator’s Perspective How to expand your audience with Game Accessibility 11 Tips to Speed Up your Game Design Process I hope you'll like them! Don't hesitate to comment if you have feedback to share, requests for future tutorials... I can't promise to get to them all, but I review every message I get.
  14. I'm back with 2 more tutorials. For the first time, talking about pixel art!
  15. Hey there! I'm back with 3 new videos on the theme of color: Please tell me if you like them! Cheers, Nathan.
  16. Hi there everyone! I'm back with some new tutorials, and a reorganized first post. See you soon! Nathan
  17. Hi there! I'm back with a new batch of tutorials! Video tutorials: Quick Timer Events from a Game Design Perspective How to game art #5 – The Principles of Design Game design guides: 16 Reasons Why Players Are Leaving Your Game Squeezing more juice out of your game design!
  18. Thank you TD2TL! I am coming back with not only 2 video tutorials, but also 2 detailed Game Design guides. Game art tutorials: How to game art #4 – Cute character from concept to finish How to game art #3 – Drawing with selections in Photoshop Game design guides: How to Create Immersive Game Intros Game Analytics From A Game Designer’s Perspective
  19. Hey everybody! I am back with 2 new tutorials: How to game art #2 – Drawing game assets and How to game art #1 – Silhouettes. The next video will talk about drawing 2d game assets with selection tools, which is a pretty efficient technique.
  20. I'm a bit late with sharing it, but here's the video from last week: How to design professional looking mobile game buttons – part 1
  21. This week's tutorial is another C2 tutorial : !Enjoy!
  22. Hey everyone, I opened up a permanent hangout on Google plus for both Html5 game designers and Construct 2 users. It's a place to study together, share our work and chat about game design! You can add me to your circles to facilitate the process of sending you an invitation. We're already 4 people coming on a regular basis. I'm present a few hours a day between 9:30AM to 10:30PM (UTC/GMT + 1). I hope to meet you there! Cheers, Nathan.
  23. I'm back with 2 Youtube Video Tutorials! How to Code Faster in Construct 2 How to 30 minutes SpeedpaintingPlease tell me if you like them! Glad I could help @survivant!
  24. Hi there survivant, It depends on what you intend to do with the games in the end. If you want to make a living out of them, you'll probably have to work with an artist. I'd advise you to first create a solid prototype of your game and to establish an exhaustive list of the assets you need. Any artist you're going to work with will need that - be it a freelancer or a buddy of yours. I don't recommend using assets packs only because you probably won't find enough assets in the exact same style to make a coherent game. The rare self-sufficient free to use packs out there are actually being used
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