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v0van1981

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  1. ------------------ TEST FILES: PhaserTestFonts.zip ----------------- --------------------------------------
  2. I do no know. It is internal Phaser's loop. But from http://docs.phaser.io/Phaser.Physics.Arcade.Body.html velocityThe velocity in pixels per second sq. of the Body.
  3. Bug? In IE 11 movement speed two times less than Firefox / Chrome var Player = (function (_super) { __extends(Player, _super); function Player(game, x, y) { _super.call(this, game, x, y, 'simon', 0); this.anchor.setTo(0.5, 0); this.animations.add('walk', [0, 1, 2, 3, 4], 10, true); this.game.physics.arcade.enableBody(this); game.add.existing(this); } Player.prototype.update = function () { this.body.velocity.x = 0; if (this.game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { this.body.velocity.x = -150; this.ani
  4. version 0.9 work incorrect test files : igroserver.hol.es/MY_ISOMETRIC.zip sorry, i "not allowed to use that image extension on this community", scrinshots in the archive
  5. google closure: java -jar compiler.jar --charset UTF-8 --compilation_level ADVANCED_OPTIMIZATIONS --js src/*.js --js_output_file out.min.js --externs phaser.min.js 2>NUL
  6. google closure compiler: java -jar compiler.jar --charset UTF-8 --compilation_level ADVANCED_OPTIMIZATIONS --js src.js --js_output_file out.js --externs phaser.min.js 2>NUL
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