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About IQpied

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  1. I'm glad the game suits you. Will fine-tune the levels soon and graphics also. Thank you for taking the time to try it out.
  2. Thank you for your comment. The animation will be the last part to come. Maybe I can squish the levels more (less than 50) and make them much more challenging. Part of the challenge is memorizing the speed when attempt fails, yes. At more advanced levels there are much more balls to deal with and the grid is random.
  3. The latest more balanced version is out. Check it out at http://games.iqpied.com/physics/simul/
  4. More to come with your help
  5. Updated: Level 1-19: Grid and Hints. Level 20-50: No hints. Level 30-50: Random grid size. Once again, clear the cache if you cannot see the game well and you have already played it. Play Here: http://games.iqpied.com/physics/simul/ Looking forward to your comments.
  6. New version available at http://games.iqpied.com/physics/simul/. If you cant see the game properly please clear the cache. Looking forward to your comments!
  7. Thank You! Glad you like it.
  8. Excellent observation.
  9. Will post the update soon. Looking forward to your feedback.
  10. Will try to get them down to a minimum. Thank you for your comment. Will update it soon.
  11. Thank You for your constructive comment. The version in development has 50 Levels and it gets harder with each level. Also later the simple counting of the grid becomes impossible. l left this version easy so people get familiar. It seems I cannot avoid the instructions because some people do not understand what to do, but will do my best to get them to a minimum. Will post the update soon. Once again thank you for your great comment.
  12. Description Get all balls to their corresponding color destinations at the same time. Each ball can move with speed ranging from 1 to 10, 1 being the slowest speed, and 10 the fastest (chosen by the player after touching a ball). Controls Mouse / Touch Play http://games.iqpied.com/physics/simul/ Your comments and thoughts are appreciated and most welcomed.
  13. So, this is what happened after staying at the first and only temple without moving a muscle: First got couple of soldiers, built water cathedral and after that just kept buying soldiers each round. AI's were bashing each other until one was left. And then the AI blocked and didn't attack me at all, we just continued buying soldiers and AI didn't even bother to conquer the territories of the defeated opponents. Here is the image of the stalemate I was talking about.
  14. I'm playing a game as I write. The AI is cornered but it has so much army that makes it really hard for me to destroy him. Never mind that, but we both have so many soldiers, my computer started struggling. Many programs run in the background, but still I can sense the weight it puts on the machine. May I suggest a solution. Probably would be best to make like 1 major figure for every 100 "soldier" or better yet something like 1 - 10 - 100 - 1000. Another thing. I have on one spot like I don't know... 600 soldiers .. how do I select half of them, or 1/3 ? Cause I don't wanna attack with all
  15. Have 1 remark: Soldiers are too small for any device. Correction: I just noticed that you select the number of soldiers to attack with by clicking on the region itself. Anyhow it's a bit unclear. And second, small one: "Once time runs out, whoever has most regions, wins." The game is not timed , it's limited only with rounds.
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