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About gillisig

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  1. Hi guys, I am having some trouble using p2 physics and collision groups. I have walls and a ball that can be flung around with the mouse and bounces off the walls. However when the ball is going fast it simply passes through the walls instead of bouncing off them. Any idea what the problem may be?
  2. Hi guys, I am working on my first Phaser game and have one little question: According to the ( I should be able to do: spriteName.body.moves = false; on a physics enabled sprite in order to allow the mouse input to move it around. But it doesn't seem to work using P2 physics, only arcade. Is there any way to achieve the same effect in P2 or am I doing something wrong? I am doing a pretty similar thing to this example except with P2: Thanks in advance! Gilli