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About krajzeg

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  1. Just a quick update: there is a new version with many improvements based on the feedback so far - including configurable game length and a better tutorial explaining how to select different numbers of soldiers . If you try it, let me know if you like the changes .
  2. Pulling of pixel perfect jumps is kind of a strange fit for mobile. There is no possible control scheme precise enough when there's no buttons. And if there's something players hate, it's the feeling that it's the controls beating them, not the game. Would've come useful after that level 3 bug! Well, it didn't take that much to replay levels 1 and 2 . Oh, and to repeat after others: way too short .
  3. Very fun to play! Nice story idea coupled with cool graphics for the dragons sets the mood immediately, I liked it very much. The gameplay itself was cool - if anything, the player character feels a bit "heavy" - but I guess that's just the platforming style you've chosen for the game. For me, the difficulty was just right. Challenging, but not frustrating. Found a bug - on the third level, I fell down from the last ledge before the checkpoint - there was the usual death sound, and the sprite disappeared - but no respawn, the screen just hung. Console shows: "Uncaught TypeError: Cannot read property 'index' of undefined" at game.min.js:6 - generated once per frame as far as I can tell. Can't find out more since it's minified.
  4. While the presentation is very polished, the gameplay lacked the requisite challenge. I completed the game and had some fun doing it, but: the normal enemies died with hardly any trouble without implementing any special strategy (I just put money randomly into all kinds of level 1 turrets)the boss enemies I wasn't able to even dentbut, I still won despite letting all the bosses throughCould be a fun little tower-defense game, but like you said in the OP - it would need some more balance work to provide the needed challenge.
  5. Hello everyone! Just joined the nice community here, and wanted to show off my JS13k game to anyone interested! It's a Risk-like strategy game with simple rules and hard to master gameplay. Single- and multi-player, works on most modern browsers and tablets I could get my hands on. Any feedback appreciated! Obligatory screenshot: If you're interested, I also wrote an in-depth blog post about the AI implementation for the game, which turned out to be a challenging thing to do inside a few weeks of development: