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  1. In Phaser 2.4.8 mouse events onInputOver and onInputOut are working only when you press and hold the mouse button and drug it over a sprite and out. Is it normal behaviour?
  2. Hi! Could you explain why bounds are different after timeout? function create() { var sprite = game.add.sprite(0, 0, 'phaser'); var group = game.add.group(); group.add(sprite); group.x = 200; group.y = 200; console.log(group.getBounds());///c.Rectangle {x: 0, y: 0, width: 27, height: 40, type: 22} setTimeout(()=>{console.log(group.getBounds());}, 1);///c.Rectangle {x: 200, y: 200, width: 27, height: 40, type: 22} }
  3. Hi! How can I separate object in the same scene and render them in different way? For example I have main hero and he need rendering all the time, and backstage or some static object - it need rendering once or maybe twice per level. Could you help me? Thx!
  4. I loaded 2 png rectangles instead of Graphics rectangles and made something like that var bmd = this.game.make.bitmapData(880, 881);bmd.draw('bigRect').blendDestinationOut().draw('mask', 110, 250).blendReset();this.game.add.image(897, 122, bmd);Anyone know better way?
  5. Hi! I draw 2 rectangles var bigRect = this.game.add.graphics(0, 0); bigRect.lineStyle(0); bigRect.beginFill(0x3a1603,.43); bigRect.drawRect(900, 120, 880, 880); var smallRect = this.game.add.graphics(0, 0); smallRect.lineStyle(0); smallRect.beginFill(0xFFFFFF,1); smallRect.drawRect(1100, 250, 100, 100); Can I get a hole in bigRect http://joxi.ru/8AnGvx9sNQk8rO using mask? Is it possible without mask?
  6. Hey, I have a some sort of problem. In "Chrome Beta" for android, game not scaling at all. In other browsers scale works good, but not in "Chrome Beta" . Could anybody help me? I tested phaser 2.2.1 and 2.1.1 same result(((
  7. osinski

    Customize tween

    Hi! How can I customize tweens? For example in Bounce tween I need constant bounce, not depends on distance from point A to point B. Thx!
  8. Sorry, just had seen your answer after I published mine). Thx, i'll try that
  9. Its nice plugin, thx! But It stops render at all. I want to stop render after my gamescreen created and rendered only a some area of game screen. For example when user dont click on gamescreen - I want to render only this area in the red square http://joxi.ru/dp27OkW3iX8Y27 After users clicked on gem - only gems area, and timer area, but not buttons, background, etc. Is it possible?
  10. Hey! In my game I have some groups of sprites I dont need to redraw every frame. Some backgorunds, GUI, decoration. Even games objects, when players do nothing. Can I select what sprite I need to redraw at current moment? Thx
  11. Oh! You are right!! I have old version of Phaser. I'll try remake it with new one. Thank you!!!
  12. It's no difference: function removeTiles (i, j){ var checked_tile = tilesList[i][j]; var checked_tile_x = checked_tile.x; var checked_tile_y = checked_tile.y; var boom_tile = game.add.sprite(checked_tile_x, checked_tile_y, "boom"); boom_tile.anchor.setTo(0.5, 0.5); //add animation var anim = boom_tile.animations.add("boom", [1, 2], 2); anim.onComplete.add(function() { console.log("ON COMPLETE!"); }); anim.play();}Again TypeError: anim.onComplete.add is not a function. Without onComplete all works nice.