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Everything posted by angeltrickz

  1. help when firing with weapon.(fire) goes by apoco lowering the fps how can I avoid this?
  2. thanks but I already solved the problem: P
  3. help in my game I eliminate an enemy with enemy.kill () and deasa appears but the associated weapon keeps firing .. and enemy.destroy () gives me an error ..
  4. VRDeviceOrientationFreeCamera help does not work .. I try to use it on my cell phone but it does not move ...
  5. var camera = new BABYLON.VRDeviceOrientationFreeCamera ("Camera", new BABYLON.Vector3 (-6.7, 1.2, -1.3), scene, 0); camera.attachControl(canvas, false); console.log(camera.inputs.attached) camera.inputs.attached.deviceOrientation.detachControl(canvas); var onOrientationEvent = function(evt) { this._alpha = (+evt.alpha | 0) + 45; this._beta = (+evt.beta | 0) + 45; this._gamma = +evt.gamma | 0; this._dirty = true; } camera.inputs.attached.deviceOrientation._deviceOrientationHandler = onOrientationEvent.bind(camera.inputs.attached.VRDeviceOrientation); camera.inputs.attached.deviceOrientation.attachControl(canvas); scene.activeCamera = camera; A few years ago I was working with a webvr project and this code worked for me with a cell phone but now it does not work and I searched for more vr methods in babylon, but none works as before the movement of the phone ..
  6. How to rotate body with Arcade physics? when trying to just rotate the sprite not the body
  7. for (var i in Game.playerMap) { for (var e in Game.weaponMap) { game.physics.arcade.collide(Game.playerMap[i], Game.weaponMap[e].bullets,Game.colision(i), null, this); } }; Game.colision = function(id){ //console.log(id); //Client.socket.emit('colision',"colision"); }; I want to make collisions and send them via socket to the server ... but for now I have a problem because it constantly sends me collisions without detecting between the shot and the enemy .. any ideas?
  8. how can I define the hit area of a single bullet and a sprite
  9. hello I am trying to move a sprite with Accelerate To Pointer and send with socekt to the other players. but I do not find ... any support? game.update = function(){ player.rotation = game.physics.arcade.moveToPointer(player, 60, game.input.activePointer, 500); Client.socket.emit('rotandpos',{x:player.x,y:player.y,r:player.rotation}); };
  10. thank you pro the answer .. but I mean an object follow another or to the camera ... as this example in unity :
  11. this in babylonjs ?? ???
  12. mm other questions as I leave the character walking in place ..that this not move axes ..
  13. thanks ... erase some bones of the fingers and worked well :)
  14. thanks for the help the problem is that I'm using the default eskeleto blender and animations are downloaded ... now I'm looking at other options such as importing eskeleto of Makehuman ... which can not even be the best way to create animations babylon perhaps from another program that handles bvh ? I do not want is to have to animate frame by frame skeletons = _ =
  16. hello this time wanted to ask 2 things first: VideoTexture as play just one look.? and also how you can access multitextures imported from blender.
  17. Hi wanted to know if is possible to give shares to a submesh and if anyone can help me how to do it from blender greetings .. BABYLON.SceneLoader.ImportMesh("", "objetos/", "pelota.babylon", scene, function (newMeshes) { var pelota = newMeshes[0]; var submeshpelota = pelota.subMeshes[0]; submeshpelota.actionManager = new BABYLON.ActionManager(scene); submeshpelotaactionManager.registerAction(new BABYLON.ExecuteCodeAction(BABYLON.ActionManager.OnPickTrigger, function(){ alert("hola mundo "); })).then(new BABYLON.ExecuteCodeAction(BABYLON.ActionManager.OnPickTrigger, function(){ alert("chao mundo "); }));
  18. thank you all for the answers at the end I decided to use bones MakeHuman and works well but it would be great that at some point could be used plugin rigify greetings