Jump to content


  • Content Count

  • Joined

  • Last visited

About Zenext

  • Rank

Recent Profile Visitors

1913 profile views
  1. The topic can be closed, I've found the person for the job. Thank you all who expressed their interest.
  2. Hi, I am looking for an illustrator to draw some graphics for a Solitaire card game, in vector. I have cards faces already designed. What I need: 1) Design back side of a card. It needs to match the existing cards style. Cards image is attached. 2) Game background. 3) Design some logos and banners for marketing purposes. That's basically it. The offer is paid. Please contact me at artjomvinnikov@gmail.com if you are interested or for more details.
  3. What objects does inventory contain? You can't set the position because 'item' does not have property 'x'. So I assume item is not a sprite but some other object?
  4. I suppose maybe this could help: window.onload = function() { document.body.appendChild(Renderer.view); } It probably can't find a document object as it hasn't been ready yet, when you are trying to append to it.
  5. Seems like it's the same problem as described here. You can try using 'pointerdown' instead of 'mousedown' & 'touchdown', maybe it helps. Btw both examples work fine for me, I am on Chrome 54.0.2840.71
  6. Web version doesn't work for me. Gets stuck on 'Take new games' screen, and throws following error in the console c2runtime.js:26 Uncaught TypeError: undefined is not a function(…)
  7. Zenext

    Performance Tips

    Hi Ivan, Little offtopic here but wanted to ask for some help with optimization techniques when switching scenes. So in my project I have 4 scenes, main game and 3 bonus games. Right now it works this way that on startup game loads all the images for all the scenes, so TextureCache is constantly filled with textures for all scenes. Moreover I initialize all the scenes on startup, so later I just show/hide the Containers when I need to switch to another scene. Is it a normal way of doing things? The problem here is also that switching between scenes happens quite often, and loading time be
  8. Yes, but it returns tile, and I need to get object from object layer.
  9. Hi everyone, Is there a way to get object like getTile method for tiles? I am making grid based game and i need to check if there are any objects on specific tile position. Thanks in advance.
  10. A lot of instructions. It`d be great if you shorten them somehow.
  11. Yeah, i have adblock installed, that's probably the case, as i tried it on my tablet and it works fine. Can't check from desktop right now though
  12. Desktop, Google Chrome, last version as i understand.
  13. Sometimes, in classic mode, when time is almost out and you manage to tap last animal game brakes and throws an error: google is not defined, DFP.js 264 Despite this, game looks great and fun to play
  14. Beautiful game. Congrats with you first Phaser experience
  • Create New...