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  1. markh

    Phaser and SignalR

    I haven't. It seems to be the way I am implementing Phaser code. I'm probably going to have to rewire it.
  2. markh

    Phaser and SignalR

    I have tried that and nothing in the console, etc If I move the code to a separate javascript file the callback works. It seems to have something to do with being in the obj.StartMenu.prototype block of code. Very intriguing. I may have to redesign the way it is all wired up, but the code was pretty clean (used a "template") so didn't want to if I didn't have to.
  3. I know this is probably simple, but I'm trying to use game state objects to manage what I want. I am using SignalR to keep every client up to date. I can successfully call the Hub Object (Server Side), but I can't figure out how to set up the client side code for the callback. Below is a snippet. obj.StartMenu = function(game) { this.points; this.updatepointsbutton; this.hub = $.connection.HubServer; $.connection.hub.start(); } obj.StartMenu.prototype = { preload: function(){ this.updatepointsbutton = this.load.spritesheet('button', '/Content/images/button_sprite_sheet.png', 193, 71); }, create: function () { this.updatepointsbutton = this.add.button(0, 50, 'button', this.updatePoints, this, 2, 1, 0);}, updatePoints: function () { this.hub.server.updatePoints(); //This works and calls the Hub }, ////THIS IS THE CODE I'm trying to invoke on the call back, but it doesn't work./// I get no errors though. this.hub.client.updatepointsforall = function (){ this.points++;}, }; Any Help is much appreciated. I think it is simple, just missing it. Thanks in Advance