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SolarJS last won the day on November 26 2014

SolarJS had the most liked content!

About SolarJS

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  1. That was just a marketing joke, a cry for attention I guess. If you want a good deal nowadays go with Famobi (for example), they grow very fast.
  2. Thanks. It is easy at the first levels. But the goal keeper gets stronger with every level and if you pass level 7 or later it is really hard to get th ball to the corners. You've to shift to advanced swipe techniques and draw for example curves etc.
  3. Thanks Inclusive a tournament mode is a good idea. I already thought about it and just want to see if the game is already addictive enough.
  4. My 2nd game is online. It's a realtime 60FPS HTML5 game with 3D camera running at 60FPS on mobile devices (S3+ / iPhone4s+ / Lumia520+). Give it a try and let me know what you think or may want to see improved. Play it online here:
  5. If webGL isn't available blitting has to be done via canvas. The only other thing would be DOM
  6. Regaring FGL the HTML5 market is dying (they stopped a large part of their activities). In relation of licensing revenue Flash is still stronger...
  7. On of my games has been removed by apple after about 18 months. The ripper claimed it was his copyright and lied a lot and Apple did not react although I've proven copyright and trademarks. I find Apple be very slow with his kind of complaints. Google is much faster. You can expect an app to be removed within 48 hours, without giving the ripper the chance to lie.
  8. OK, but in desktop you shouldn't see any performance problems anyway. Only if you have lots (and I mean really LOTS!) of objects to handle. I think you could do best with profiling your game. Chrome has some nice to do this job.
  9. If you use IE 11 on mobile, then you should definately profile your game. On mobile it's extremely performant.
  10. Sure, use simple / external JavaScript libraries & interface definition. This enables you also to separate the components from each other as long as everybody uses the defined interface. If you just want to add a top layer, for example with ads, to your games, then it might be easier to add an Iframe.
  11. It is possible, but IFrames are not faster than doing all the stuff in one canvas. Each iFrame produces also a state change, so your game will always be slower than using no IFrames. If you still want to go this path: you can communicate between these frames via normal javascript frame communication. However, please note that there are security policies applied when using IFrames which may prevent a communication, depending how you host your files.
  12. Mine are: S3 mini / Galaxy Tab 3 & iPhone 4 / iPad 2 & Lumia 520