aurbano

Members
  • Content Count

    4
  • Joined

  • Last visited

About aurbano

  • Rank
    Newbie

Contact Methods

  • Website URL
    http://urbanoalvarez.es
  • Twitter
    chevi_

Profile Information

  • Gender
    Male
  • Location
    London
  1. Hey guys, I think I'm using the Graphics API correctly, but I'm new to Pixi.js so there might something I forgot. Obviously drawing less polygons solves the issue. The problem seems to be with their circle drawing WebGL program , since rectangles don't exhibit this issue. WebGL should be perfectly capable of handling way more circles than that though, I have done experiments without Pixijs where ~60k circle nodes where rendered on the screen so there must be a bug somewhere there. For reference, the experiment I'm referring to was rendered using VivaGraphjs. I'll try to debug the issue, although I hope the Pixijs devs will be able to figure it out
  2. By the way as a follow up to my last post, I added a version that responds to a live feed of music using Chrome's audio analyser: http://urbanoalvarez.es/Nebula/music.html Here you will see some particles drawn in WebGL using Pixijs, along with HTML5 analysed using an FFT live, controlling Pixijs' BlurFilter.
  3. I'm now porting to Pixi.js an old experiment I had done to practice using the canvas: Nebula It basically displays text using balls that gravitate towards a fixed position on the text:
  4. I've posted this as an issue on Github, but I wanted to check here if someone has seen this as well. I tried searching but nothing similar came up. I had a simple library that drew text on the canvas, that i decided to port to Pixi in order to use WebGL. Now when calling drawCircle() more than approximately 850 times, it starts doing strange things. Whereas the same number with drawRect() works fine. Sample working fine (drawRect), and sample with strange behavior (drawCircle). The source code is all available on Github, for exact references check the issue. Any ideas?