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drmop

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drmop last won the day on March 1

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About drmop

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    Advanced Member

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  • Website URL
    http://booty5.com
  • Twitter
    https://twitter.com/drmopgamedev

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  • Gender
    Male
  • Location
    UK
  • Interests
    Game development, tool development, app development, body building, guitar, reading, swimming, fun!

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  1. Hi Everyone, I've just pushed the latest version of the IGX SDK to Github. This version supports deployment of web and Facebook Instant Games to Android and iOS via Unity. Features include: Adverts via Unity Ads (Admob is work in progress) In-app purchasing Social login via Game Centre and Google Play Games Leaderboards via Game Centre and Google Play Games Native sharing Analytics via Unity Open external URL's File uploads Localisation support IGX SDK is also cross portal with support for: Facebook Instant Games Kongre
  2. Quick update on Booty5 engine and editor, its been a while since I added an update here. Support for the following has been added since the last update: Droidscript Facebook Instant Games Dragonbones animation Support for the IGX SDK is coming soon.
  3. Booty5 - Game engine and editor for all HTML5 development IGX SDK - Cross portal web game services back-end, monetisation etc.. Unity - Mobile development Node - Running back-ends and local server Visual Studio Code - Code editing Visual Studio - Tool development Serif Draw Plus - Art work Affinity Designer - Art work Texture Packer - Packing art work Audacity - Converting and optimising audio Filezilla - ftp Digital Ocean - Server provider Git - Version control Discord / Skype / Slack - Comms Putty - Connecting to back-end
  4. Hey fellow devs, I have created an open source layer called IGX. This is an SDK that has multiple purposes: Bridges the gap between Facebook Instant Games and the web, allowing Facebook Instant Game developers to deploy their games to web and monetise them with little to no changes Enables web game developers to include support for Facebook Instant Games before deploying to the platform Enables all developers to use a common API which allows them to deploy their games across many web portals and provides common game services Extend the IG platform, providing new featu
  5. I found this site very useful when I first started http://html5devstarter.enclavegames.com/
  6. I found the answer http://www.html5gamedevs.com/topic/3669-loading-a-texture-directly-from-image/
  7. PIXI has a helper function called Texture.fromCanvas() which creates a texture from a canvas. What I'm looking for is a way to create a texture from an HTML5 Image, is this possible?
  8. It was generated with JSDoc3 and Jaguar JS template
  9. Yet another Booty5 update, support for the Web Audio API has been added offering better control over audio playback. Using it is s simple case of ticking support for it in the projects properties (on by default) Full list of changes include: Game Editor v1.9.2b: Added new use web audio export option to project settingsAdded new auto play property to sounds which cause sound to automatically start playing once loadedAdded new export option force_round which will force all exported actors to use pixel roundingFix: Project property smoothing is now applied in exported codeFix: Canvas centering
  10. A complete overhaul of the Booty5 API reference documentation has taken place, making it more easily readable, structured and informative.
  11. I also recommend SoundMatter, been using these for years. You do have to purchase them though, but well worth the money.
  12. Is there no honour left in the world. Maybe they are under the impression that it is free to distribute as well as play? I wonder if sticking a big "do not distribute" may deter some of these would-be pirates?
  13. Another week on and another update, I rolled this one out quickly because text preview has now been added to Booty5, making it quite important. There was also a nasty bug in multiple fixture shape export which needed urgently fixing. Booty5 the HTML5 Game Maker v1.9.1b is now available for free download. Editor Changes: Scale and angle are now affected in multiple actor selections Editor export properties now supports smoothing property that will enable / disable anti-aliasing during rendering Added support for rounding pixels to actors, if disabled then pixel coordinates will be rounded to
  14. Excellent, cheers
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