drmop

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Everything posted by drmop

  1. Hi Everyone, I've just pushed the latest version of the IGX SDK to Github. This version supports deployment of web and Facebook Instant Games to Android and iOS via Unity. Features include: Adverts via Unity Ads (Admob is work in progress) In-app purchasing Social login via Game Centre and Google Play Games Leaderboards via Game Centre and Google Play Games Native sharing Analytics via Unity Open external URL's File uploads Localisation support IGX SDK is also cross portal with support for: Facebook Instant Games Kongregate Crazy Games Game Distribution And additional services supported: Xtralife gaming back-end PayPal AdsInPlay Google Analytics IGX SDK is free and open source. The ultimate aim of the IGX SDK is to enable web game developers to write games once and deploy to multiple portals and app stores from a single code base. Thanks Mat
  2. drmop

    Booty5 Free Game Maker

    Quick update on Booty5 engine and editor, its been a while since I added an update here. Support for the following has been added since the last update: Droidscript Facebook Instant Games Dragonbones animation Support for the IGX SDK is coming soon.
  3. Booty5 - Game engine and editor for all HTML5 development IGX SDK - Cross portal web game services back-end, monetisation etc.. Unity - Mobile development Node - Running back-ends and local server Visual Studio Code - Code editing Visual Studio - Tool development Serif Draw Plus - Art work Affinity Designer - Art work Texture Packer - Packing art work Audacity - Converting and optimising audio Filezilla - ftp Digital Ocean - Server provider Git - Version control Discord / Skype / Slack - Comms Putty - Connecting to back-end Diff Merge - Code diff Google - Everything else
  4. Hey fellow devs, I have created an open source layer called IGX. This is an SDK that has multiple purposes: Bridges the gap between Facebook Instant Games and the web, allowing Facebook Instant Game developers to deploy their games to web and monetise them with little to no changes Enables web game developers to include support for Facebook Instant Games before deploying to the platform Enables all developers to use a common API which allows them to deploy their games across many web portals and provides common game services Extend the IG platform, providing new features via other services More info on my blog
  5. I found this site very useful when I first started http://html5devstarter.enclavegames.com/
  6. I found the answer http://www.html5gamedevs.com/topic/3669-loading-a-texture-directly-from-image/
  7. PIXI has a helper function called Texture.fromCanvas() which creates a texture from a canvas. What I'm looking for is a way to create a texture from an HTML5 Image, is this possible?
  8. drmop

    Booty5 Free Game Maker

    It was generated with JSDoc3 and Jaguar JS template
  9. drmop

    Booty5 Free Game Maker

    Yet another Booty5 update, support for the Web Audio API has been added offering better control over audio playback. Using it is s simple case of ticking support for it in the projects properties (on by default) Full list of changes include: Game Editor v1.9.2b: Added new use web audio export option to project settingsAdded new auto play property to sounds which cause sound to automatically start playing once loadedAdded new export option force_round which will force all exported actors to use pixel roundingFix: Project property smoothing is now applied in exported codeFix: Canvas centering on some mobile devicesGame Engine v1.4.8 and 1.4.9: b5.Xoml.loadJSON now accepts 4th parameter which can be used to stipulate loaded data should be returned as binary bufferb5.App.use_web_audio property added which can be used to switch on support for Web Audio if it is supportedb5.Xoml.loadJSON moved to b5.Utils.loadJSONb5.Xoml.loadJS moved to b5.Utils.loadJSAdded support for web audio API to sound (default is enabled). To disable Web Audio set b5.App.use_web_audio to false. If web audio is not supported then it will fallback to HTML5 Audiob5.App constructor now accepts a second parameter which enables / disables web audio supportAdded b5.Sound.auto_play property to enable auto playback of sounds after they are loadedJSDoc documentation addedb5.App.canvas_fill_window removedModified how the render scaling and canvas resizing works to make it easier to use.Download the latest version of Booty5 HTML5 Gama Maker.
  10. drmop

    Booty5 Free Game Maker

    A complete overhaul of the Booty5 API reference documentation has taken place, making it more easily readable, structured and informative.
  11. I also recommend SoundMatter, been using these for years. You do have to purchase them though, but well worth the money.
  12. Is there no honour left in the world. Maybe they are under the impression that it is free to distribute as well as play? I wonder if sticking a big "do not distribute" may deter some of these would-be pirates?
  13. drmop

    Booty5 Free Game Maker

    Another week on and another update, I rolled this one out quickly because text preview has now been added to Booty5, making it quite important. There was also a nasty bug in multiple fixture shape export which needed urgently fixing. Booty5 the HTML5 Game Maker v1.9.1b is now available for free download. Editor Changes: Scale and angle are now affected in multiple actor selections Editor export properties now supports smoothing property that will enable / disable anti-aliasing during rendering Added support for rounding pixels to actors, if disabled then pixel coordinates will be rounded to integer values, can improve performance but at a cost of lower precision rendering Removed some currently unused options from sprite and label Font size and face separated in labels Font weight added to label Editor now shows text preview Exported collision flags are now used by engine Added vertices snap to shape editor Added new Collision Flags example Fix: Convex shapes were not exporting correctly Fix: Some properties such as actor scale were not exporting correctly with an export precision of 0 Engine Changes: Added new property to Actor called round_pixels, when set to true vertices will be rounded to integer which can speed up rendering significantly Added support for collision flags to physics fixtures (category, mask and group index) The Booty5 HTML5 game manual ebook has also been updated.
  14. Excellent, cheers
  15. Thanks, do you guys keep a feature changelist? Are there any major changes between v2 and v3? What I've learnt so far is mainly via online tutorials and from reading through the code.
  16. drmop

    Booty5 Free Game Maker

    Oops, would appear that I forgot to update the example projects to the latest version on Github, fixed it now
  17. drmop

    Booty5 Free Game Maker

    I'm also running 41.0.2272.118 m. Is it just trouble with Tiled Map demo? I will see if I can test across a number of different desktops.
  18. Thanks for the reply. So basically I can derive my Scene from DisplayObjectContainer or just create an DisplayObjectContainer and add that to the stage? I think PIXI ideally needs some kind of programming guide, at the moment I'm finding reading the source more informative than API reference as its difficult to pick up context from API docs.
  19. Hi, Just assessing PIXI as a potential replacement for the rendering portion of my game engine and have a couple of questions: 1) In my engine I have separate scenes, each scene contains a bunch of stuff, for example, one scene could contain the HUD, another could be game level1, another level 2 etc.. Is it feasible for me to have a separate stage for each of these scenes? Or is it recommended to have only a single stage? 2) Can a stage have a transparent background? 3) I cannot seem to find anything related to sprite layering, is this supported? Thanks Mat
  20. drmop

    Booty5 Free Game Maker

    Thanks, will take a look at overlap2d, not heard of that editor before.
  21. drmop

    Booty5 Free Game Maker

    Which version of Chrome are you running? I've tested on v41 (Windows desktop) and all demos work on that version. Were there any errors reported in console? Thanks, be interested to learn if everything works with Nintendo's framework.
  22. drmop

    Booty5 Free Game Maker

    Booty5 the HTML5 Game Maker v1.9.0b is now available for free download. Support for tile map rendering has been added to the engine, whilst support for tile map editing has been added to the game maker. A quick screen shot of the new tile map editor is shown below: Full list of changes include: Game Engine v1.4.6: Added new actor type called MapActor which can render tiled mapsSupport added to Xoml for loading Booty5 game editor exported tile mapsFix: Actor.vr wasn't updating transformGame Editor v1.9.0b: Added support for tile maps (any sprite actor can now be changed to a tile map by changing RenderAs type to Tile Map)Added pretty print export options that will export JSON in a tidy readable formatThe Booty5 HTML5 game manual ebook has also been updated.
  23. drmop

    Booty5 Free Game Maker

    2D only and its pure Canvas at the moment. The next step for the editor is to offer export for PIXI and / or Phaser, so it will get WebGL support from there.
  24. drmop

    Booty5 Free Game Maker

    First version of the Booty5 manual in e-book form is now available from http://booty5.com/booty5-free-html-game-maker-e-book-manual/