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Everything posted by Jambutters

  1. Overall, its a pretty nice simple elegant trailer. Personally though(REALLY EXTREMELY MINOR) , I would remove the: "It may not be easy, but it sure is fun" because people don't want to be told what's fun or not.. Generally I suggest game trailers should end with a challenging vibe or so because this lures in players(heh heh heh, or me at least.....) Ending or setting up a vibe with "Can you reach the star?" or like "How far can you stack?" or "Will you reach the star? Or will you shatter down?" SOMETHING ALONG THOSE LINES. Either way/nevertheless, excellent job setting a fun relaxed simple themed trailer/song. Good luck!
  2. Jambutters

    Counting pixels?

    Yello, newbie here. My short story: I've been (re)watching tutorial series on web development and programming for.... about 4 years...I end up quitting due to distraction/preoccupation with other games, then find myself grinding tutorials when I have the urge to re learn(which is once a month or so). Now, since I'm out of school and no longer addicted to any particular games, I've been getting some hands on experience for the past couple days(FINALLY). I still struggle with wondering what to write but that's not the point. -End of story- Something I've always struggled with is counting/drawing/placing/calculating pixels in sprites/images whether it would be trying to design/positioning a webpage using css or drawing/calculating x&y of movement and sprite drawing. What do I mean by counting/drawing/placing/calculating pixels? Pixels are really/extremely small.. I don't understand how developers can estimate/count/place them. Saying things like "hmmm, 30 pixels down and 100px right should be right about here(pointing with their cursors)", knowing a relatively close position of where their image is going to be placed. How is this possible? I really really can't imagine counting 30 pixels across and 100 down... I'd probably end up being off by a lot... (From a tutorial video) Another example is moving a sprite 5 pixels right when a player press the right arrow key.(I know how the function works) but..... what does 5px left, look like? How do developers know what 5px left looks like? Again, I can't imagine counting 5px to the left... I don't think I could keep track of counting 5 pixes (microdots) to the left... Anyways, you get the point. I'm not asking for a specific answer of " Well, 5px left or 100px down is about (x) inches" . I'm asking, How do I count pixels? Sorry if this is somewhat confusing.