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Everything posted by Gods

  1. Flappy bird is a modern classic great mechanics and graphics
  2. This is pretty unique way of the match game. Great pokemon inspired theme and graphics. I like it a lot
  3. I just start from the phaser template. hopefully there is soon a template for phaser+cordova
  4. I am hoping its more compatible with Cordova
  5. I dont really use div tags or the dom as that affects the performance
  6. is all your templates Constuct 2? or do you have any phaser ones?
  7. hey I am dealing with the picky apple review team lol and they want it so when the remove ads IAP is purchased the ads are removed instantly. I currently have it set so the user needs to restart the app to get the ads removed. Anyone gone through this? and can share some code? I think the current IAP plugin I am using requires the app to be restarted help
  8. wow really cool and seems pretty smooth
  9. I love it! The music is really nice too. I might say you should categories the games so its easier to sort out.
  10. When I got 10 coins I couldnt upgrade car I needed 11 coins Anyways great game can I know which game you got the inspiration from? I see flappy birds but what else?
  11. Gods

    js13kGames 2015

    you sure? phaser 2.3 is split into multiple parts so might be small enough now
  12. Gods

    js13kGames 2015

    I will enter using the phaser framework also sorry if this was answered on the website but do winners chose their prize?
  13. So I was trying to release my app to iOS store. On iPhone 4 the full game can be seen but on iphone 5 and iphone 6 the full game can also be seen but there is a black bar as it doesnt fill the whole screen even tho on the browser it does fill the whole screen. However my app got rejected only because on iPad(no black bars on iPad) about 10% of the bottom of the game cuts off and cant be seen. Resolution used: 320X480 I was wondering since I know many users here have released iOS games with cordova can you link me some open source games or templates that work without issue(no black bars and
  14. Doesnt seem instantly responsive but maybe thats because you want it to be harder?
  15. unity seems like it will one day be the best way to produce 3D games on the web. I think unreal engine also has a webgl export. I personally think it should have its own section if added. I also think construct and gamemaker games should have its own section. Javascript game showcase Others
  16. This game is really fun but it seems easy to get the ball to the corners.
  17. I come here pretty often and I am willing to help
  18. 320x480 seems the best for performance+scaling on most mobile browsers. Tho since lots of android phones are now quad HD I say 720 x 1280 might be good to try out It really depends on your game and performance
  19. My game is in portrait mode also I initialize my phaser game object in my index file like this <script type="text/javascript">window.onload = function() {var game = new Phaser.Game(320, 480, Phaser.AUTO, 'gameContainer');game.state.add('Boot', BasicGame.Boot);game.state.add('Preloader', BasicGame.Preloader);game.state.add('MainMenu', BasicGame.MainMenu);game.state.add('Game', BasicGame.Game);game.state.start('Boot');};</script>Is it possible to get it to work for my setup?
  20. You can try Crosswalk lite which is 10mb The main problem I face is scaling so many different android devices and idk how to do scaling without having black bars. On mobile browsers I can just SHOW_ALL and it seems to fix it but as soon as I use cordova/crosswalk I get black bars on some devices :/
  21. Great game it seems there is problems with scaling on chrome ?
  22. To get device width and height use this var game = new Phaser.Game(window.innerWidth, window.innerHeight, Phaser.CANVAS, ''); I have scaling problem with cordova but not the browser http://www.html5gamedevs.com/topic/14726-phaser-with-cordova-scaling/ Does your game scale good in the browser and bad in cordova?
  23. I have that set too it didnt fix the cordova scaling
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