I am trying to create multiple PIXI.Texture instances using a Phaser.RenderTexture as the base. This does not seem to work though. When I set the texture on a sprite it just appears blank. Doing the same with a baseTexture from the cache seems to work.
const texture = new PIXI.Texture(renderTextureInstance, new PIXI.Rectangle(0, 0, 200, 200), new PIXI.Rectangle(0, 0, 200, 200)); // DOES NOT WORK
const texture = new PIXI.Texture(game.cache.getBaseTexture('buttons'), new PIXI.Rectangle(0, 0, 200, 200), new PIXI.Rectangle(0, 0, 200, 200)) // WORKS
I also tried using the renderTextu