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icp last won the day on January 15
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About icp
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- Birthday 03/10/1995
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ivan.popelyshev reacted to a post in a topic: Pixi.js vs Fabric.js
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Pixi.JS has better rendering performance. Since you are developing a simple game, you don't need that much power. So, for your use case, you can stick with Fabric.js and save time by not developing all the features by yourself.
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What type of games are you guys interested in?
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plicatibu reacted to a post in a topic: [Phaser] Infinite Chinese
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haoj reacted to a post in a topic: BackAttacker: js13k entry - Please give me feedback
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Pros: - Nice fit into the back theme - Unique gameplay - Fun to play! - Innovative! Cons: - Graphics(buggy lighting)
- 5 replies
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- html5
- js13kgames
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(and 1 more)
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This is the most efficient way: https://phaser.io/docs/2.3.0/Phaser.Sprite.html#visible You can read more about it here:
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Hi! In what type of games are you interested in?
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In that case, you will need to extract the pixel data from the texture of your sprite map and analyze it: http://pixijs.download/dev/docs/PIXI.extract.Extract.html#pixels
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Hi! I think that you are looking for the .tint property: https://pixijs.download/dev/docs/PIXI.Sprite.html#tint
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Kristiyan reacted to a post in a topic: WebGL renderer for android devices causes bad performance
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Generally, WebGL is faster than Canvas but in your case I don't think you have to worry about that.
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Kristiyan reacted to a post in a topic: WebGL renderer for android devices causes bad performance
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icp started following [WIP] 180 Seconds, WebGL renderer for android devices causes bad performance, Html Soccer Game and 2 others
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You can set Canvas as default renderer since it is supported on all Android and iOS devices.
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Hi! We have these type of games available. Check your PM! Thank you!
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Beastialy reacted to a post in a topic: [PAID] Looking for an specific camera/control
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[PAID] Looking for an specific camera/control
icp replied to folletnegre's topic in Jobs (Hiring and Freelance)
Hi! I think that you could easily implement these controls yourself without paying someone: 1. On mousedown or touchdown record the input value for the Y axis. 2. On mousemove or touchmove compute the difference between the recorded value and the current Y axis input. 3. Translate the camera on the Z axis based on the difference. -
I think that the most performant solution would be Fabric.js with SVG Caching. Checkout this demo: http://fabricjs.com/svg-caching Toggle the caching button to see for yourself. Other libraries you can checkout: http://snapsvg.io/ https://dmitrybaranovskiy.github.io/raphael/ If you need old browser support Raphael is the best solution.
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Ankit M reacted to a post in a topic: Revenue Share Partnership with Y8.com
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Mail sent.
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I would like to try one game first. How can I get in touch with you?