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About SirMisiek

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  • Birthday 05/25/1987

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  1. Hi, I stared learing html5 game dev with the use of phaser engine and got few issues. 1. I host my app to and until it's loaded, there is black are on site. Is this something google specific? Can bee seen on: 2. I wanted to add left - right, right - left drag and drop (so let's say movement by sliding a sprite) and when i'm near the edges and do not release earlier my sprite, it's bouncing. It's probably by adding collideWorldBounds but is there a way to make it somehow better? Maybe i should use different code for edges handling. Example on this behaviour in link above, code available here 3. I would like to add to code above firing on slide on my sprite up but without moving sprite up. I just wanted to fire only one sprite at a time and be able to fire another only if this first hits another or leaves game area. So i added following code, but my code doesn't work as expected. I did not how to make it on slide, so for test purposes i did it only on inputDown, this);then in fire() function i added this "if (!bullet)", as i thought add.sprite and rest of code by only available when there is no such sprite, but this allows me to fire only once so probably i messed up something here. function fire(){ if (!bullet) { bullet = game.add.sprite(player2blue.x, player2blue.y, 'bullet'); game.physics.enable(bullet, Phaser.Physics.ARCADE); bullet.checkWorldBounds = true; bullet.outOfBoundsKill = true; bullet.body.gravity.y = -2000; bullet.body.velocity.y = 50; }}Then my update() and collisionHandler() functions function update(){ game.physics.arcade.collide(opponent, bullet, collisionHandler, null, this);}function collisionHandler(){ bullet.kill(); opponent.kill();}No matter, if my bullet hits another sprite (here collision works ok, both sprites are killed) or leaves game arena, i can only fire once, without if statement, i can fire multiple times, but it's not what i want. If you could provide me with some tutorials for that i would be grateful.