So I got this whole tile renderer, that I think should work (followed the docs pretty closely) but it doesn't. So I put together some minimal code to render an image to a renderTexture and that doesn't work either (nothing in the log, just doesn't work). This code doesn't work: var renderTexture = new PIXI.RenderTexture(1024, 1024);var sprite = new PIXI.Sprite(renderTexture);stage.addChild(sprite); var texture = PIXI.Texture.fromImage("Assets/Sprites/Image.png");var textureSprite = new PIXI.Sprite(texture);renderTexture.render(textureSprite);But rendering text to the RenderTexture (as in this blog post) works just fine, as well as just rendering the image to the stage directly. What am I doing wrong here? EDIT: It seems that the RenderTexture example uses Pixi 1.2.0, which is almost 2 years old. Can anyone confirm RenderTextures being broken in the latest release?