MarianG

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  1. Like
    MarianG got a reaction from Dilshad Roshan in Pause and play animations altogether   
    Hi @Dilshad Roshan
    Please post your question here: https://forum.babylonjs.com/
  2. Like
    MarianG got a reaction from Wingnut in Pause and play animations altogether   
    Hi @Dilshad Roshan
    Please post your question here: https://forum.babylonjs.com/
  3. Like
    MarianG got a reaction from NasimiAsl in trying to add GUI - not working   
    Hi @Sholand
    Please post your issue here: https://forum.babylonjs.com/
  4. Like
    MarianG reacted to mfprogrammer in How to calculate dimensions of the room, distances, surface areas in a model built using *.obj file?   
    Done.
    https://forum.babylonjs.com/t/how-to-calculate-dimensions-of-the-room-distances-surface-areas-in-a-model-built-using-obj-file/740
  5. Like
    MarianG got a reaction from Deltakosh in Sprite manager and draw calls   
    @Seba
    Hi. Please post it in the new forum
    https://forum.babylonjs.com/
  6. Like
    MarianG reacted to JackFalcon in BABYLON.Augmented Reality ...   
    looking into this...
    babylonjs is no longer at this location on Ar.js:
    https://github.com/jeromeetienne/AR.js/tree/dev/babylon.js
    @jeromeetienne, friend, any info on AR.js + Babylon status?
    Also @brianzinn is right - original solution cross-matrix calculations (because I don't understand matrix inversions..), but then jerome etienne figured out how to make them babylon specific (details above).
    Old, but still have a backup if needed...
  7. Like
    MarianG got a reaction from JackFalcon in BABYLON.Augmented Reality ...   
    Thanks @brianzinn.
    Actualy I checked webXR support from babylonjs, and I faced some issues, or I didn't understand very well how it work,...maybe I'll open a different topic for this. And I think I'll focus on this once webXR will be by default enabled on browser.
     I tried jsartoolkit5, and I'm faceing some problems with this too 😋 in one device is opening front camera, in other is opening back, and sometimes I lost camera for some reasons, I have to deep learn about this.
     ... and I have remembered about this topic and I wanted to check some links from here but most of them are NotFound. I hoped it'll be faster to do a simple example😀
  8. Like
    MarianG got a reaction from JackFalcon in BABYLON.Augmented Reality ...   
    Hi. I no more find examples with ar.js and babylonjs, most of the links are 404 NotFound 😥. Can you help me please with a 'maybe old' version from scratch. Thank you. @jeromeetienne @JackFalcon
  9. Like
    MarianG got a reaction from trevordev in AmmoJS support   
    For this example https://playground.babylonjs.com/#ZNX043 I think you have to remove "Playground" from link 😋 line 43, the assest don;t load.
    And good job, as usual 💪
  10. Like
    MarianG reacted to trevordev in AmmoJS support   
    Hey,
    AmmoJS physics plugin has been added to Babylon preview. It should work well with composite meshes which we've had trouble with in the past with other engines. Let me know if you find any issues or have any feedback.
    Note:
    Support for motors, soft bodies, other ammo specific features are not yet supported so yell if you need anything specific for your project.

    vid.mp4 Examples:
    Basic impostors: https://playground.babylonjs.com/#7149G4#31
    Loading mesh and colliders from file: https://playground.babylonjs.com/#66PS52
    Loading and adding colliders manually in Babylon: https://playground.babylonjs.com/#FD65RR
    Loading and adding collider with joints and pointer interactions: https://playground.babylonjs.com/#DGEP8N
    WebVR grabbing and throwing: https://playground.babylonjs.com/#ZNX043#1
     
    Docs: 
    https://doc.babylonjs.com/how_to/using_the_physics_engine
  11. Like
    MarianG got a reaction from brianzinn in BABYLON.Augmented Reality ...   
    Thanks @brianzinn.
    Actualy I checked webXR support from babylonjs, and I faced some issues, or I didn't understand very well how it work,...maybe I'll open a different topic for this. And I think I'll focus on this once webXR will be by default enabled on browser.
     I tried jsartoolkit5, and I'm faceing some problems with this too 😋 in one device is opening front camera, in other is opening back, and sometimes I lost camera for some reasons, I have to deep learn about this.
     ... and I have remembered about this topic and I wanted to check some links from here but most of them are NotFound. I hoped it'll be faster to do a simple example😀
  12. Like
    MarianG reacted to NasimiAsl in draw font inside of shader   
    https://www.babylonjs-playground.com/frame#HJSZ84#19

  13. Like
    MarianG got a reaction from trevordev in KTX textures loading, missing files and HDR environmentTexture are in a boat   
    Well done @trevordev, thanks.💪 
    It is perfect now and memory used drop from 600-700mb in some scenes till 50-60mb.
  14. Like
    MarianG got a reaction from Deltakosh in arcRotateCamera panning issue   
    Oh. I didn't know, I just notice  Thank you.
  15. Like
    MarianG got a reaction from Deltakosh in Transparency again   
    Oooooh, many thanks, finally is working as expected. I think I tried everything, only this trick with alphaIndex no. Many thanks again 💪
    Almost, at least standard meshes looks great, my problem is with transparent meshes:)) 
    I mean, yes, once these rendering settings for transparent meshes are done, I think too it looks better 😋 
  16. Like
    MarianG reacted to Deltakosh in Debugging GUI with the Inspector   
    Hey team!
    I wanted to share with you that the new inspector can be used to debug GUI. Here is a quick video demonstrating it:
    New video_Medium.mp4
  17. Like
    MarianG reacted to Deltakosh in Inspector v2.0 is ready for testing   
    He is here and already deployed to sandbox and Playground

    Feel free to report any issue!
  18. Thanks
    MarianG reacted to Deltakosh in Transparency again   
    No worry, we are here to help
    https://playground.babylonjs.com/#PN1NNI#110
    Just boost the priority of your glasses and you are good (And honestly, the rendering looks better in sandbox ;))
  19. Like
    MarianG reacted to jerome in moving a ball through a wall, how to hide the part that's already past the wall? (with PG)   
    clip planes ? https://www.babylonjs-playground.com/#Y6W087
  20. Like
    MarianG got a reaction from Wingnut in moving a ball through a wall, how to hide the part that's already past the wall? (with PG)   
    https://www.babylonjs-playground.com/ts.html#JP05DS#2 😋
  21. Like
    MarianG reacted to Deltakosh in Inspector v2.0   
    Hey team!!!
    I'm so happy to start sharing what I was working on for some times:
    https://medium.com/@babylonjs/dev-log-creating-the-new-inspector-b15c50900205
    I hope you like it as much as I like working on it
    This is the repo issue associated with it: https://github.com/BabylonJS/Babylon.js/issues/5415
     
    I plan to merge it to master probably this Monday 

     
  22. Thanks
    MarianG reacted to Deltakosh in 3dsMax transparency   
    Hello!
    We have tons of options for that: http://doc.babylonjs.com/resources/transparency_and_how_meshes_are_rendered (check more precisely: http://doc.babylonjs.com/resources/transparency_and_how_meshes_are_rendered#things-to-do-and-not-to-do)
  23. Thanks
    MarianG reacted to Wingnut in How do you implement scroll on GUI?   
    Hi guys!  There is a "odd thing" that @Arte and I created, once.  It uses a complex stackPanel swap-out method to accomplish a mousewheel-active, slider-drag-active, scrolling dialog/listview.
    https://www.babylonjs-playground.com/#08KEYA#32
    Not sure if useful or on-topic, but I thought I would pass it along.  Be well, guys.
    Oh yeah, there's another terrible example/attempt... https://www.babylonjs-playground.com/#11JINV#44
    Phew... talk about taking the long bus to school.    Perhaps smarter to make a giant plane-o-text, position it at 1000x 1000z.  Light it and scroll a 2nd camera across it, create a renderTargetTexture from THAT 2nd camera, and feed that RTT to another plane's material.  Put the plane inside the picture frame.  Done. 
    That PG series eventually became "the sparkle-fonts test".  Goofy fun.  
  24. Like
    MarianG got a reaction from Dieterich in Event click object group   
    maybe this?
    http://www.babylonjs-playground.com/#Z1PG79#5
  25. Like
    MarianG got a reaction from JohnK in Event click object group   
    maybe this?
    http://www.babylonjs-playground.com/#Z1PG79#5