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Hi all, Could you help how i can stop detecting collision between two sprites after detecting? this.game.physics.arcade.collide(this.animal, this.animal, this.stopanimzwierz, null, this); After collision i have function which is stop moving sprites, but sprites still staying in collision so i am not possible to start next function which is moving those sprites. Could you help me to find solution? In simple way i want to stop sprites, stop collision between them to move it again with automatically function.
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Maybe You've right, so i stay on older version. I'm waiting for new version beccause i hope about will be better generation map Now bigger maps with some layers are a little lagging when camera move. Maybe someone have a fixes to better generation map when the camera move? Now i am using Phaser.Graphis to generate game, that give a lot on lower PC's and on layers i disabled: this.backgroundlayer.renderSettings.enableScrollDelta = false; can i do something else? Thanks for answer
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P4nch0 reacted to a post in a topic: Implement enw version of phaser
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Hi, i have a problem with implementation new version of Phaser. I downloaded zip from link : https://github.com/photonstorm/phaser And them copy file Phaser.js to my serwer. When i run game i have a wrong: ReferenceError: PIXI is not defined and: TypeError: Phaser is undefined When i try to copy Phaser.js from version v3 i have a wrong: TypeError: Phaser.Game is not a constructor Later version working fine, but i try to test new version. Can anyone help?
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hi, the game is working very fine when i change: TopDownGame.game = new Phaser.Game(1024, 640, Phaser.AUTO, 'TRESC'); to: TopDownGame.game = new Phaser.Game(1024, 640, Phaser.CANVAS, 'TRESC'); What dou You think about this method? It is have any consequences?
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this.map.addTilesetImage('zew5', 'gamezewnetrzne'); this.map.addTilesetImage('all3', 'gameall'); //create layer this.backgroundlayer = this.map.createLayer('backgroundLayer'); this.blockedLayer = this.map.createLayer('blockedLayer'); this.backgroundLayer2 = this.map.createLayer('backgroundLayer2'); this.blockedLayer1 = this.map.createLayer('blockedLayer1'); this.secondLayer = this.map.createLayer('secondLayer'); this.thirdLayer = this.map.createLayer('thirdLayer'); this.funkcje = this.map.createLayer('funkcje'); //collision on blockedLayer this.map.
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Ok, i found what is the problem. When i have only one layer, background, the game is working fine, but when i add coliision layer, the work is lagging. So maybe someone have ide how to create map which will have a little layers and work fine?
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I try to make map of the same size like before, but wiht smaller tile set (15,6 kb) and the map if working like before, it is jumping.. where i can look for problem?
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Hi, I try to make a map in tilemap editor in phaser. I done it, but when i move player and camerac, the map is jams and lag.. Has anyone can tell mi, what i must to do to create map running fine? I have 6 layers, and little big tile set (2,91 mb) it can be a problem? What i must correct to do map running fine when move? I will be gratefull for help
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I dont know what kind of game you want to do, but i started with this tutorial: https://gamedevacademy.org/html5-phaser-tutorial-top-down-games-with-tiled/ Maps are creating in tiled editor and them using in phaser
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Ok, ii'm trying and trying to do some examples. I have a qestion because i dont have a nice tutorial talking step by step.. Command to instal node, npm and mysql and other commens i must use in cmd console or in node console? I found some commend which give me wrong in cmd and node console.. For example, in this tutorial author is using cmd or node console? http://javascript-html5-tutorial.com/node-js-introduction.html He linked node.js and npm to download, but i new wersion node npm is in it yes? I know about this is something other than
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Hi, Show what tilesprite it is, and screen of what you have got when you play animation
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Thanks for Your answer friends. I'll try to make yesterday some examples with socket.io, but this is very hard for me to understand. I dont have idea how to start it.. Maybe someone can tell me step by step with what file i need to start. If i think good i should start connect in main page where i have a game screen. Them i should transfer data to the game.js where i have mai code of game (create and update function), and what next? What i should do in phaser? I should check to see if anything has changed and them do it with sprite in phaser? First question is what i n
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P4nch0 reacted to a post in a topic: Phaser multiplayer map realtime
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P4nch0 reacted to a post in a topic: Phaser multiplayer map realtime
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Here i found a nice topic about multiplayer in phaser: So, i think better solution will be when i use connection with database. But what i should to do it? I need to have any table in data base where will be x,y and id player? Them i need to all time sendinq request using ajax to the data base and if it different them move the object to the actual point?
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I start to think about node.js is good idea to my project.. maybe i should to do this map by looping in update function.. anyone can have aby idea?