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  1. is your game running generally slow or what seems to be the issue?
  2. hey, can you explain a little more what you want?
  3. Hey! I have been working on a ton of mini phaser games, I would love for all of you to go and play them and let me know what ones you really like!! This game here is a flappy bird inspired game in which you must collect as many kiwis as possible! If you like that one go ahead and create some more games and let me know what you think of those. Thanks for playing
  4. Awesome! Glad you enjoyed playing them. Got a few more coming down the pipeline that should get some good laughs
  5. Hey everyone! I have been making a bunch of mini games for a startup called and we are using phaser! So far it is just me and another person so the games are very simple, quick and of course fun. Another bonus is that you can see how well you did against everyone else in real time! Go to and check out the games. There is a game scheduled to be played every hour or if you want, create your own room and challenge your friends in real time! Let me know what you think of the games! I would love some feedback
  6. Hey everyone, So I have a strange problem where the phaser game will not show up on mobile devices randomly. I know the fix currently is for the user to go to their settings and clear the web cache. When this happens, the game will render normally. Has anyone had this issue before and found a solution or where I would start looking. Thanks
  7. i assume there is something in the Phaser Camera class that would be able to help you. You can use the position and its viewing rectangle to tell if something is in your view I think. haven't tried it, but that is where I would look
  8. Hello everyone So i have been messing around with tilemaps on the mobile device but i seem to be running into a centering issue. I have tried doing rest on the tilemaplayer but that doesnt work or setting the anchor point. attached is the screen shot of what I am talking about. the code is as follow map = game.add.tilemap('map');map.addTilesetImage('wall'); layer = map.createLayer('Tile Layer 1'); game.load.image('wall', 'maze/wall.png'); game.load.tilemap('map', 'maze/map.json', null, Phaser.Tilemap.TILED_JSON); anyone have any suggestions on centering this? thanks
  9. Hey everyone, I am a little new to phaser but I am currently having a problem that I am sure not many of you would have encountered due to its uniqueness. so right now I am creating a game that needs to be destroyed a number of times. The reason I do this is because after I destroy the game the players will view the high scores of other players (multiplayer games) and that it accomplished by routes without reloading. after a duration I will be routed back to a new instance of the game. I have pin pointed the error from logs. It comes from the this.context.createBuffer in the unlock function. For some reason after the 5th time I create a game and I do a mouse click i get an error when phaser tries to create the buffer due to context being null. TypeError: null is not an object (evaluating 'this.context.createBuffer'). Would this be some memory leaks? Every time the game finishes I call destroy on the game to clean up resources and set it to null for garbage collection, but as of now I am stumped. Can anyone help??? Thank you!