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  1. The Android version needed Crosswalk to run smoothly. That really blew up the size of the app. The iOS version didn't need any extras.
  2. My new app called Poker Switch, powered by Phaser is out for iOS and Android. It's a poker puzzle game. You can see it here: iOS: https://itunes.apple.com/us/app/poker-switch/id975772621?ls=1&mt=8 Android: https://play.google.com/store/apps/details?id=jerodmotley.com.pokerswitch
  3. This is a good idea. I'll try it, thanks.
  4. I have a simple tile based game similar to PacMan. I'm using a path algorithm that always returns the next tile a sprite should navigate to. Think about one of the ghosts moving. I'm having a hard time getting the sprite to stop getting stuck between tiles. I've tried adding velocity and MoveTo but the sprites constantly get stuck. I've also taken the suggestion in the link below and shrunk my sprites a bit but the collisions are still off. http://stackoverflow.com/questions/27785355/moving-a-sprite-along-a-pre-defined-path-in-phaser-io I'm using Arcade physics btw. Any ideas?