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  1. There's not much to say really since it's pretty barebones right now. Seems like it would be fun. No jumping? The physics is a bit too basic, sharp movements, constant speed. Keep at it
  2. The game play is great, and the graphics are great too! Good job!
  3. The property name "collideWorldBounds" is misleading. What happens is that when you create physics bodies in P2 they all get assigned and put into a default collision group, that includes the world boundaries. When you set "collideWorldBounds" to false you remove it from that group and so it collides with nothing else that is also in the default group. You will have to set up collision groups to get the desired effect you want.