TheBoneJarmer

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TheBoneJarmer last won the day on August 25

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  1. Not familiar with Phaser, but I am familiar with Tiled so I can provide you a generic solution and/or direction. Besides tile layers, Tiled supports object layers as well. You should google it up and learn about it. The while idea about objects is that they do not represent a tile but an actual ingame object. And Phaser probably has an interface to extract those objects from the Tiled map. Which one I don't know, but they probably have one for certain.
  2. Sadly I share the same experiences. Lots of Facebook groups active on the gamedev subject but so goddamn toxic that there is no motivation whatsoever to stay there. I like forums like this, they are organised and structured, and when properly moderated, very fun. Completely agree with your opinion on Discourse there, just one big list with very user-unfriendly way to filter it.
  3. I am not sure what you mean by "forums". It sounds like you try to say as if everything and everyone from this website moved over to Discourse. The only thing I know for certain is that Rich and his team decided to setup a Discourse for Phaser to replace the existing subfora on this website with a new, official Phaser community forum. And since a lot of users here were using Phaser as their main engine, they also started moving over to there and stopped being active here. I mean, look at the stats. Barely 200 people visit this website daily (from which like 10-20 are actual members!) while it used to be like 4000 last year. That is a serious drop imho. I also don't see Rich being active here anymore, heck, wonder if any mod or admin is active at all. I sent the guys a message last month but have yet to receive a reply. I know many users check it daily but barely anyone replies anymore. I also have seen topics here on fora where they don't belong, let alone follow the rules if they do. If you tried such a thing last year, it got closed almost right away because mods still used to login daily, but now.. They got a lot of cleanup work to do if they do, I tell you that. That being said though, I looked at Discourse and I agree with point of view. I don't really can find it in my heart to like it either.. But than again, while there is lot to complain about Discourse, the forum software they use here is quite expensive on the other hand. I mean, look at the prices on the Invision website, bloody hell. Invision charges based on how many visitors you have daily while Discourse's pricing model is not based on your total daily visitors amount. So I completely get that Rich and his team started to look for alternatives. I mean, I respect the fact they use paid forum software without charging us anything at all, let alone pumping the website full of ads like any other company would do. You got to hand it to them, that is one damn respectful thing.
  4. I experienced this error as well in the past, was not with Pixi though but with my own very basic framework. In my case the browser refused to call WebGL methods after refreshing the page too many times on a short time. Probably because I put the entire thing too much on pressure. What worked for me was refreshing the cache with Ctrl+F5 or restarting my browser.
  5. It is hard to send you in the right direction here, this forum is for HTML5 game development, but what you ask involves sales and accountancy. Odius has a point here, email them as much as possible. Wait a couple of days, if you got no reply, call them directly. According to their website, their number is +49 221 7880610. Be aware you call to a company in Germany. Depending where you live and what ISP you have, this could cost you a lot. And if that fails as well, try sending a registred letter where you point out the issue. They can always come up with the excuse "we did not receive that email" or "we never had a phonecall" and that is hard to proof, but when it comes to a registred letter, they need to sign it when they received it. if that does not work out either, I suggest to take it a step further and get yourself a lawyer and sue them. But I can understand if that is too much asked, especially taking the situation in account. A lawyer may cost you more than what that company owes you. All I can wish you right now is good luck!
  6. And how is he supposed to prevent people from ripping html, css, js and assets files from his website? Even if you block browser access, it can be done easily as well with a mere http client. In NodeJS such a thing is setup in less than 1 hour. Imho, this is easily said but very very hard to be done. Sorry dude but you don't really sound very credible.. You tell him he needs to protect his website and his code as if it is an easy chore but you fail to protect your own website. I just looked at your website and I am certain I can rip any of your games with ease.
  7. You really have your fair share of shit with Google Play or App store, don't you? I can remember a post from back in March where you hit a wall with Google Play. Sad thing is, I hear similar stories from other people as well. 😕 As for this particular issue, I did a search on Google. It turns out your game made it to a lot of portals, not just this one. What I don't understand is, how. With flash you just ripped the SWF file from the source and that's it. Like a zip package, an SWF included everything. But with html, you have assets, scripts, style sheets, and so on.. These guys must have found a copy of your source somewhere. Where did you published this game initially? And how?
  8. Oh yeah, I remember reading that discussion. Well, to give my two cents. I think that discussion was pointless to begin with. I understand the question since there are not many popular hmtl5 games, but I would not call it dead, far from it. Web is a platform like PC, console and mobile. Most game devs use an engine like Unity3D or Unreal and export their game to platforms they can support. But games get exported more often to platforms where their game can run native because most games are too big to run smoothly in the browser. I mean, just look around and see how many devs actually created a 3D game in html5. Barely. And if someone did, is it probably low-poly. But that being said, that would be the only con I can think of. The biggest pro, and the reason I decided to go for HTML5 game dev, and not Unity or Unreal or any other engine, is because it is soooo damn easy compared to writing your game in C# or C++. I mean, all you need is a good IDE for web dev and your browser. And players don't even have to download your game. Heck, if you want to, you can put your game in a cordova container and export it to Android or iOS as if it is nothing. And just look at all the available resources. There are engines like Game Maker or Construct that allow you to export your game easily, as well as lots and lots of frameworks like Phaser, Pixi, MelonJS and so on. And also, since your game is actually a webpage, it can be integrated easily in many front-end technologies like Angular, ASP.Net, PHP and even NodeJS with Electron. That is also a very powerful benefit. Not to mention webhosting. I mean, a basic webhosting service is enough to host your game on since html5 games do not tend to be gigabytes big. Give it time. I admit I cannot think of a popular html5 game, but I am sure other forum members can fill me in on that one. I do see some gems once in a while. But those are often not only for web, but native too. They just have a web variant. You wont find yourself a whole RPG, but smaller games. But I like those, I am often very tired after work and to be able to play some small games while being half braindead is awesome, and very relaxing.
  9. If I may ask, what makes you think web games are dead?
  10. Not trying to be rude or anything, but could it be possible that your games are just not that interesting? I see many games being published each day and only a few of them catch my eye, let alone having one that I actually play. Everything else I'd just consider utter shit. Not that I think your games are crap, hence the reason I started this with "not trying to be rude" since I don't know your games. But it might be worth to figure that one out before you start ads, because ads equals hate nowadays so you might want to skip that. Also, like someone mentioned before, the revenue is not that good unless you get like over a 1000 daily visitors. Which reminds me, what marketing strategy did you use to promote your game?
  11. Hi VMA I think you misunderstood the purpose of the 'Game Showcase' forum category. Only topics about your own game that you made in HTML5 are allowed in here, this topic is better off in the 'Coding and Game Design' category. I'm not a moderator but I guess one will move your topic soon.
  12. Holy cow, amazing to meet the brains behind this game! I never realized there was a topic about it. I actually played Exocraft last year. I found it on a website that lists up a ton of io games. If I knew it had a topic here I would have said something sooner. I am creating a multiplayer game myself too and knowing all the pains that come with it, I was pretty amazed by how smooth it worked. Really well done! Just out of curiosity, what did you use to build the server?
  13. In my honest opinion I think you should not ask us, but Google. I understand your frustrations and I too need to admit I don't really can make head nor tails from what they sent either but they do. So my suggestion is to first read that article about the Metadata you can access by clicking the link in step 1 below the heading "Next steps". If that does not make sense to you, you should send them an email about clarification.
  14. Nicely done! But imho the turret moves too fast for me. It made it pretty tough to steer correctly. You might want to look into that. But other than that the game is seriously damn well done. Good job!
  15. Impressive artwork! But I still can't make up what the actual game is. The trailer and screens show awesome stuff but it does not show how the game actually look likes. I think I saw like 3 very short recordings in barely 1.5 seconds that were projected on a 3d plane. My advice: replace the screenshots in this topic with actual straight-forward screenshots from the levels itself, not that store and lobby stuff. Those are rather irrelevant for they say nothing about the gameplay.