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TheBoneJarmer last won the day on December 29 2019

TheBoneJarmer had the most liked content!

About TheBoneJarmer

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  1. What about you start with removing some ads? For real dude, I play a game for literally less than 30 seconds and I got like 10 ads in my face. And I am not even exaggerating. I get that you need money for hosting and what not, but you are likely to annoy players away like this instead of attract them. Just to be clear, I'm not against ads, but I am against intrusive advertisement strategies. Why no subscriptions for like 5 euros a month in exchange for a no-ad version of your website? Because your website does look very good and people need websites like this now flash is officially losing sup
  2. They even ripped the background of their website. It is a wallpaper from the game Thief, a stealth fps made by Square Enix. Unbelievable..
  3. What about you learn to deal with feedback instead of calling everyone who has no positive feedback "prickle-y".. We take the effort of looking at your game entirely for free, we even take the effort to provide you with feedback (for free!) to help you improve your game. And what do we get as reward? Being called "prickle-y" because you sir, don't want to hear negative feedback. Well screw you. Is it too much asked to be grateful? :/
  4. Not familiar with Phaser, but I am familiar with Tiled so I can provide you a generic solution and/or direction. Besides tile layers, Tiled supports object layers as well. You should google it up and learn about it. The while idea about objects is that they do not represent a tile but an actual ingame object. And Phaser probably has an interface to extract those objects from the Tiled map. Which one I don't know, but they probably have one for certain.
  5. Sadly I share the same experiences. Lots of Facebook groups active on the gamedev subject but so goddamn toxic that there is no motivation whatsoever to stay there. I like forums like this, they are organised and structured, and when properly moderated, very fun. Completely agree with your opinion on Discourse there, just one big list with very user-unfriendly way to filter it.
  6. I am not sure what you mean by "forums". It sounds like you try to say as if everything and everyone from this website moved over to Discourse. The only thing I know for certain is that Rich and his team decided to setup a Discourse for Phaser to replace the existing subfora on this website with a new, official Phaser community forum. And since a lot of users here were using Phaser as their main engine, they also started moving over to there and stopped being active here. I mean, look at the stats. Barely 200 people visit this website daily (from which like 10-20 are actual members!) whil
  7. I experienced this error as well in the past, was not with Pixi though but with my own very basic framework. In my case the browser refused to call WebGL methods after refreshing the page too many times on a short time. Probably because I put the entire thing too much on pressure. What worked for me was refreshing the cache with Ctrl+F5 or restarting my browser.
  8. It is hard to send you in the right direction here, this forum is for HTML5 game development, but what you ask involves sales and accountancy. Odius has a point here, email them as much as possible. Wait a couple of days, if you got no reply, call them directly. According to their website, their number is +49 221 7880610. Be aware you call to a company in Germany. Depending where you live and what ISP you have, this could cost you a lot. And if that fails as well, try sending a registred letter where you point out the issue. They can always come up with the excuse "we did not receive that emai
  9. And how is he supposed to prevent people from ripping html, css, js and assets files from his website? Even if you block browser access, it can be done easily as well with a mere http client. In NodeJS such a thing is setup in less than 1 hour. Imho, this is easily said but very very hard to be done. Sorry dude but you don't really sound very credible.. You tell him he needs to protect his website and his code as if it is an easy chore but you fail to protect your own website. I just looked at your website and I am certain I can rip any of your games with ease.
  10. You really have your fair share of shit with Google Play or App store, don't you? I can remember a post from back in March where you hit a wall with Google Play. Sad thing is, I hear similar stories from other people as well. 😕 As for this particular issue, I did a search on Google. It turns out your game made it to a lot of portals, not just this one. What I don't understand is, how. With flash you just ripped the SWF file from the source and that's it. Like a zip package, an SWF included everything. But with html, you have assets, scripts, style sheets, and so on.. These guys must have found
  11. Oh yeah, I remember reading that discussion. Well, to give my two cents. I think that discussion was pointless to begin with. I understand the question since there are not many popular hmtl5 games, but I would not call it dead, far from it. Web is a platform like PC, console and mobile. Most game devs use an engine like Unity3D or Unreal and export their game to platforms they can support. But games get exported more often to platforms where their game can run native because most games are too big to run smoothly in the browser. I mean, just look around and see how many devs actually created a
  12. If I may ask, what makes you think web games are dead?
  13. Not trying to be rude or anything, but could it be possible that your games are just not that interesting? I see many games being published each day and only a few of them catch my eye, let alone having one that I actually play. Everything else I'd just consider utter shit. Not that I think your games are crap, hence the reason I started this with "not trying to be rude" since I don't know your games. But it might be worth to figure that one out before you start ads, because ads equals hate nowadays so you might want to skip that. Also, like someone mentioned before, the revenue is not that go
  14. Hi VMA I think you misunderstood the purpose of the 'Game Showcase' forum category. Only topics about your own game that you made in HTML5 are allowed in here, this topic is better off in the 'Coding and Game Design' category. I'm not a moderator but I guess one will move your topic soon.
  15. Holy cow, amazing to meet the brains behind this game! I never realized there was a topic about it. I actually played Exocraft last year. I found it on a website that lists up a ton of io games. If I knew it had a topic here I would have said something sooner. I am creating a multiplayer game myself too and knowing all the pains that come with it, I was pretty amazed by how smooth it worked. Really well done! Just out of curiosity, what did you use to build the server?
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