mikhluz

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About mikhluz

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  1. Here's a simple timelapse that shows how easily you can crate a fully functional webgl application using only Blender, Inkscape and Verge3D. Realtime of this video only 25 minutes.
  2. Hi, we glad to introduce you a new series of tutorial that explain how to create WebGL 3D applications using Maya and Verge3D. You will learn how to create a 3d-web application from first step till the publishing it in the net. Enjoy. Link to the application Content: 1 – Intro 2 – Creating a New Project 3 – Materials and Environment 4 – Camera, Puzzles and Background 5 – Creating HTML Interface 6 – Layout for Mobile Devices 7 – Interactive Animation and Sounds 8 – Material Configurator 9 – Adding Annotations 10 – Post-effects and Antialiasing 11 – Application Optimizations 12 – Publishing Online
  3. Hi, we glad to introduce you a new series of tutorial that explain how to create WebGL 3D applications using Blender and Verge3D. You will learn how to create a 3d-web application from first step till the publishing it in the net. Enjoy. Link to the application Content: 1 – Intro 2 – Creating a New Project 3 – Materials and Environment 4 – Camera, Puzzles and Background 5 – Creating HTML Interface 6 – Layout for Mobile Devices 7 – Interactive Animation and Sounds 8 – Material Configurator 9 – Adding Annotations 10 – Post-effects and Antialiasing 11 – Application Optimizations 12 – Publishing the Scene
  4. We are excited to announce that Verge3D, an artist-friendly toolkit for creating web interactives, is now available to Autodesk Maya users! Verge3D allows a designer to create online experiences with Blender, 3ds Max, and now Maya. Interactivity scenarios can be added using Puzzles, Verge3D’s visual scripting editor, without any programming code. Link to the full article Blender Changes For this major version we rebuilt UI/UX for our tools – the App Manager and Puzzles, as well as application templates. The App Manager obtained new functions, such as uploading of application archives, moving apps to system Trash, picking up the user-defined folder with apps, and many other things. The Puzzles editor layout has been radically changed to allow for more work space. The long-awaited dark theme has been introduced for Verge3D as well. Finally, Oculus Quest and similar devices are now supported, including their powerful controllers. The 3.0 version is compatible with the newest Blender 2.82, bringing its features to the web. Link to the full article 3ds Max Changes It brings App Manager and Puzzles overhaul and the upgraded templates for applications. The App Manager now can upload application archives, move apps to system Trash, pick up the user-defined folder with apps. The layout of the Puzzles has been rebuilt for more work space. We also introduce the dark theme – a feature which was asked for a lot. And the last but not least, Oculus Quest is now supported together with its mighty controllers. Link to the full article
  5. Yes, there's no that thing. This application demonstrates a possibilities of engene in graphics and new some new features, so to not overcolplicate it I decide not to include price calculations in it. For price calculations you can look at another aplication from our site, for example Recliner Configurator.
  6. We are happy to finalize this year efforts by another release! The 2.17 update brings many Blender integration improvements including the possibility to create anisotropic materials, a Windows installer, range sliders for post-effects with real-time preview, CSS colors support in Puzzles, various WebXR/VR updates, and the QR code generator for publishing. Besides, a new long-awaited demo has been completed by this date and included in this release. Enjoy! Seeing much interest from jewelers, we decided to create a new application to demonstrate how Verge3D can help this industry. This demo shows off the latest development advancements and has the following features: 11 ring designs loaded at user request, coming with 5 shapes each 5 ring curvatures selection of 3 metals, 7 gems, and 4 pearls switch between single and multiple gems text engraving based on user input with 5 different fonts bloom effect and real-time refraction for the gem material hand-made HTML UI scripted with Puzzles (no JavaScript used) mobile layout 6x-8x compression for all assets for quick loading Many thousands of possible combinations and custom engraving ensure that the client will obtain a unique ring. You can try out this configurator yourself by following this link or clicking on the image below.
  7. We are excited to present a new version of Verge3D, an artist-friendly toolkit for creating web interactives! With version 2.15, we further extend the integration with Blender by supporting the Filmic color management mode and Image Texture parameters. We made scenes more compact and load faster thanks to various optimizations, introduced the support for gamepads which can also be used in VR mode, and allowed vanilla glTF files to be displayed with Verge3D. Finally, we included the source code for some engine modules for programmers to review and modify! https://www.youtube.com/watch?v=1SUoow97Eyo Link to the Full Article
  8. Verge3D 2.14 for Blender and 3Ds Max is out bringing #AR, morph targets/shape keys, parametric models, exposure control settings, vignetting effect, texture-from-text feature, normal map generator and many new puzzles! 3Ds max release article Blender release article
  9. Finally, after 6 weeks of hard work and 4 pre-releases we are excited to present Verge3D 2.9 for Blender! This release is so huge that we even thought of assigning a major version number (making it 3.0), but decided to save it for the future until we support a third 3D editor. Here is the list of the most significant features: Support for Blender 2.8 and the Eevee renderer! New Eevee-based demo – Scooter Customizer! HDR rendering pipeline and radiance HDR textures Post-processing effects – bloom, brightness-contrast, grayscale, DOF and SSAO Many new puzzles including those for changing RGB and Value nodes of materials and the world Better anti-aliasing for reflective materials Dozens of other improvements and bug fixes. Link to the fool article.
  10. We glad to present you state-of-the-art 3D (WebGL) product configurator featuring HDR rendering, realistic materials, code-less approach for creating more than a million possible combinations. It's awailable with the new Verge3D engine release. Link to the realtme Demo.
  11. This interactive application was developed by a group of 3D graphics specialists from the Jet Propulsion Laboratory. Using Blender and Verge3D, the team led by Brian Kumanchik with support from Soft8Soft developers created an engaging WebGL experience to give you the opportunity to explore all the details of this mission. Enjoy Experience InSight by following this link. Click (or touch) and drag to explore this 3D visualization of the Mars InSight lander. Use the control panel on the left to learn about the lander’s components.
  12. We have released a new version of Verge3D, an artist-friendly WebGL toolkit for Blender and 3ds Max users. In this release: • The Puzzles editor now can have user-defined tabs! • Local transform puzzle to control your animated characters and move other objects in local space. • Verge3D WordPress plugin updated and published in the official WordPress.org catalog. • 300+ ready-to-use code examples updated and published on Github. • Features for Blender users: custom split normals, support for Layer Weight and Transparent BSDF nodes from the Cycles renderer. • Many other improvements and bug fixes the full list of which can be found here: https://www.soft8soft.com/verge3d-2-8-for-blender-3ds-max-…/
  13. mikhluz

    3D Game Showcase?

    Here's an example of simple runner made using Verge3D engine. https://cdn.soft8soft.com/demo/applications/farmers_journey_max/index.html
  14. We are finally releasing Verge3D 2.5 for 3ds Max – it took longer than we thought, yet the amount of new features that we delivered this time was definitely worth waiting for. In this release are reworked physical materials, support for bipeds and character rigs, animation of material parameters, support for more texture settings, anisotropic filtering and various new puzzles to help creating even more engaging interactive scenarios without coding. Link to the Full Article Link to the Realtime Application Youtube Video
  15. We are glad to present a new release of Verge3D – the Blender version comes first this time. We included several significant improvements in this release, such as basic support for Cycles nodes, puzzles for dragging objects with the mouse or gestures and puzzles for limiting object movement, support for anisotropic filtering for textures, Unicode characters and new settings for constraints. We have also created a new application to demo all these features. In this release: • Support for Cycles renders, including physically-based lighting model and the Principled BSDF node! • New Puzzles for positioning, rotating and zooming objects by using the mouse or touch screen. This tool has unlimited possibilities whether it's controlling the a complex equipment or the simple arrangement of the furniture in your apartment. • Support for international and special characters for the names of objects, animations, files and projects. • Textures now look much better due to anisotropic filtering feature. • Ability to control constraints, procedural animations, sounds and many other features in the Puzzles editor. • Various UI/UX improvements in App Manager. Remember the NASA Curiosity application? Now you can create the same app without a line of code using only visual logic blocks, look at our new example. Link to the Industrial Robot demo Link to the Full Article