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mikhluz

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mikhluz last won the day on December 28 2020

mikhluz had the most liked content!

About mikhluz

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    Advanced Member

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  • Gender
    Male
  • Location
    Russia, Volgograd
  • Interests
    Banjo and guitar player, photographer, CG artist and farmer.

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  1. Yes, just forgot to add this, thanks) Yes, the I've already changed the indicator some time erlier bacause of the same feedback, thanks Yes, you right there's no more levels. Unfortunally, I have no time for that, maybe I'll add multiplayer some time later, but have no time for multiple levels and something else.
  2. Hi. I glad to introduce you a new game that was created by our team - it's called Arcade Race and it's a simple racing game where you need to go from checkpoint to checkpoint trying to do it in short time. It's a 3d game but made in old pixel game style like Interstate76 or first Carmagedon . Please don't judge it seriously it's just a fan art inspired by old games. It works directly in browser and mobile devices with friendly controlls. Enjoy. It was made using Verge3D engine in Blender with help of Inkscape and Gimp. Here's a link to the game And some screensh
  3. Here's a simple timelapse that shows how easily you can crate a fully functional webgl application using only Blender, Inkscape and Verge3D. Realtime of this video only 25 minutes.
  4. Hi, we glad to introduce you a new series of tutorial that explain how to create WebGL 3D applications using Maya and Verge3D. You will learn how to create a 3d-web application from first step till the publishing it in the net. Enjoy. Link to the application Content: 1 – Intro 2 – Creating a New Project 3 – Materials and Environment 4 – Camera, Puzzles and Background 5 – Creating HTML Interface 6 – Layout for Mobile Devices 7 – Interactive Animation and Sounds 8 – Material Configurator 9 – Adding Annotations 10 – Post-effects and Antial
  5. Hi, we glad to introduce you a new series of tutorial that explain how to create WebGL 3D applications using Blender and Verge3D. You will learn how to create a 3d-web application from first step till the publishing it in the net. Enjoy. Link to the application Content: 1 – Intro 2 – Creating a New Project 3 – Materials and Environment 4 – Camera, Puzzles and Background 5 – Creating HTML Interface 6 – Layout for Mobile Devices 7 – Interactive Animation and Sounds 8 – Material Configurator 9 – Adding Annotations 10 – Post-effects and Antialia
  6. We are excited to announce that Verge3D, an artist-friendly toolkit for creating web interactives, is now available to Autodesk Maya users! Verge3D allows a designer to create online experiences with Blender, 3ds Max, and now Maya. Interactivity scenarios can be added using Puzzles, Verge3D’s visual scripting editor, without any programming code. Link to the full article Blender Changes For this major version we rebuilt UI/UX for our tools – the App Manager and Puzzles, as well as application templates. The App Manager obtained new functions, such as uploading of appl
  7. Yes, there's no that thing. This application demonstrates a possibilities of engene in graphics and new some new features, so to not overcolplicate it I decide not to include price calculations in it. For price calculations you can look at another aplication from our site, for example Recliner Configurator.
  8. We are happy to finalize this year efforts by another release! The 2.17 update brings many Blender integration improvements including the possibility to create anisotropic materials, a Windows installer, range sliders for post-effects with real-time preview, CSS colors support in Puzzles, various WebXR/VR updates, and the QR code generator for publishing. Besides, a new long-awaited demo has been completed by this date and included in this release. Enjoy! Seeing much interest from jewelers, we decided to create a new application to demonstrate how Verge3D can help this industry. This
  9. We are excited to present a new version of Verge3D, an artist-friendly toolkit for creating web interactives! With version 2.15, we further extend the integration with Blender by supporting the Filmic color management mode and Image Texture parameters. We made scenes more compact and load faster thanks to various optimizations, introduced the support for gamepads which can also be used in VR mode, and allowed vanilla glTF files to be displayed with Verge3D. Finally, we included the source code for some engine modules for programmers to review and modify! https://www.youtube.com/watch?v=1S
  10. Verge3D 2.14 for Blender and 3Ds Max is out bringing #AR, morph targets/shape keys, parametric models, exposure control settings, vignetting effect, texture-from-text feature, normal map generator and many new puzzles! 3Ds max release article Blender release article
  11. Finally, after 6 weeks of hard work and 4 pre-releases we are excited to present Verge3D 2.9 for Blender! This release is so huge that we even thought of assigning a major version number (making it 3.0), but decided to save it for the future until we support a third 3D editor. Here is the list of the most significant features: Support for Blender 2.8 and the Eevee renderer! New Eevee-based demo – Scooter Customizer! HDR rendering pipeline and radiance HDR textures Post-processing effects – bloom, brightness-contrast, grayscale, DOF and SSAO Many
  12. We glad to present you state-of-the-art 3D (WebGL) product configurator featuring HDR rendering, realistic materials, code-less approach for creating more than a million possible combinations. It's awailable with the new Verge3D engine release. Link to the realtme Demo.
  13. This interactive application was developed by a group of 3D graphics specialists from the Jet Propulsion Laboratory. Using Blender and Verge3D, the team led by Brian Kumanchik with support from Soft8Soft developers created an engaging WebGL experience to give you the opportunity to explore all the details of this mission. Enjoy Experience InSight by following this link. Click (or touch) and drag to explore this 3D visualization of the Mars InSight lander. Use the control panel on the left to learn about the lander’s components.
  14. We have released a new version of Verge3D, an artist-friendly WebGL toolkit for Blender and 3ds Max users. In this release: • The Puzzles editor now can have user-defined tabs! • Local transform puzzle to control your animated characters and move other objects in local space. • Verge3D WordPress plugin updated and published in the official WordPress.org catalog. • 300+ ready-to-use code examples updated and published on Github. • Features for Blender users: custom split normals, support for Layer Weight and Transparent BSDF nodes from the Cycles renderer. • Many other impro
  15. Here's an example of simple runner made using Verge3D engine. https://cdn.soft8soft.com/demo/applications/farmers_journey_max/index.html
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