mikhluz

Members
  • Content Count

    57
  • Joined

  • Last visited

Everything posted by mikhluz

  1. Hi, we glad to introduce you a new series of tutorial that explain how to create WebGL 3D applications using Maya and Verge3D. You will learn how to create a 3d-web application from first step till the publishing it in the net. Enjoy. Link to the application Content: 1 – Intro 2 – Creating a New Project 3 – Materials and Environment 4 – Camera, Puzzles and Background 5 – Creating HTML Interface 6 – Layout for Mobile Devices 7 – Interactive Animation and Sounds 8 – Material Configurator 9 – Adding Annotations 10 – Post-effects and Antialiasing 11 – Application Optimizations 12 – Publishing Online
  2. Hi, we glad to introduce you a new series of tutorial that explain how to create WebGL 3D applications using Blender and Verge3D. You will learn how to create a 3d-web application from first step till the publishing it in the net. Enjoy. Link to the application Content: 1 – Intro 2 – Creating a New Project 3 – Materials and Environment 4 – Camera, Puzzles and Background 5 – Creating HTML Interface 6 – Layout for Mobile Devices 7 – Interactive Animation and Sounds 8 – Material Configurator 9 – Adding Annotations 10 – Post-effects and Antialiasing 11 – Application Optimizations 12 – Publishing the Scene
  3. We are excited to announce that Verge3D, an artist-friendly toolkit for creating web interactives, is now available to Autodesk Maya users! Verge3D allows a designer to create online experiences with Blender, 3ds Max, and now Maya. Interactivity scenarios can be added using Puzzles, Verge3D’s visual scripting editor, without any programming code. Link to the full article Blender Changes For this major version we rebuilt UI/UX for our tools – the App Manager and Puzzles, as well as application templates. The App Manager obtained new functions, such as uploading of application archives, moving apps to system Trash, picking up the user-defined folder with apps, and many other things. The Puzzles editor layout has been radically changed to allow for more work space. The long-awaited dark theme has been introduced for Verge3D as well. Finally, Oculus Quest and similar devices are now supported, including their powerful controllers. The 3.0 version is compatible with the newest Blender 2.82, bringing its features to the web. Link to the full article 3ds Max Changes It brings App Manager and Puzzles overhaul and the upgraded templates for applications. The App Manager now can upload application archives, move apps to system Trash, pick up the user-defined folder with apps. The layout of the Puzzles has been rebuilt for more work space. We also introduce the dark theme – a feature which was asked for a lot. And the last but not least, Oculus Quest is now supported together with its mighty controllers. Link to the full article
  4. Yes, there's no that thing. This application demonstrates a possibilities of engene in graphics and new some new features, so to not overcolplicate it I decide not to include price calculations in it. For price calculations you can look at another aplication from our site, for example Recliner Configurator.
  5. We are happy to finalize this year efforts by another release! The 2.17 update brings many Blender integration improvements including the possibility to create anisotropic materials, a Windows installer, range sliders for post-effects with real-time preview, CSS colors support in Puzzles, various WebXR/VR updates, and the QR code generator for publishing. Besides, a new long-awaited demo has been completed by this date and included in this release. Enjoy! Seeing much interest from jewelers, we decided to create a new application to demonstrate how Verge3D can help this industry. This demo shows off the latest development advancements and has the following features: 11 ring designs loaded at user request, coming with 5 shapes each 5 ring curvatures selection of 3 metals, 7 gems, and 4 pearls switch between single and multiple gems text engraving based on user input with 5 different fonts bloom effect and real-time refraction for the gem material hand-made HTML UI scripted with Puzzles (no JavaScript used) mobile layout 6x-8x compression for all assets for quick loading Many thousands of possible combinations and custom engraving ensure that the client will obtain a unique ring. You can try out this configurator yourself by following this link or clicking on the image below.
  6. We are excited to present a new version of Verge3D, an artist-friendly toolkit for creating web interactives! With version 2.15, we further extend the integration with Blender by supporting the Filmic color management mode and Image Texture parameters. We made scenes more compact and load faster thanks to various optimizations, introduced the support for gamepads which can also be used in VR mode, and allowed vanilla glTF files to be displayed with Verge3D. Finally, we included the source code for some engine modules for programmers to review and modify! https://www.youtube.com/watch?v=1SUoow97Eyo Link to the Full Article
  7. Verge3D 2.14 for Blender and 3Ds Max is out bringing #AR, morph targets/shape keys, parametric models, exposure control settings, vignetting effect, texture-from-text feature, normal map generator and many new puzzles! 3Ds max release article Blender release article
  8. Finally, after 6 weeks of hard work and 4 pre-releases we are excited to present Verge3D 2.9 for Blender! This release is so huge that we even thought of assigning a major version number (making it 3.0), but decided to save it for the future until we support a third 3D editor. Here is the list of the most significant features: Support for Blender 2.8 and the Eevee renderer! New Eevee-based demo – Scooter Customizer! HDR rendering pipeline and radiance HDR textures Post-processing effects – bloom, brightness-contrast, grayscale, DOF and SSAO Many new puzzles including those for changing RGB and Value nodes of materials and the world Better anti-aliasing for reflective materials Dozens of other improvements and bug fixes. Link to the fool article.
  9. We glad to present you state-of-the-art 3D (WebGL) product configurator featuring HDR rendering, realistic materials, code-less approach for creating more than a million possible combinations. It's awailable with the new Verge3D engine release. Link to the realtme Demo.
  10. This interactive application was developed by a group of 3D graphics specialists from the Jet Propulsion Laboratory. Using Blender and Verge3D, the team led by Brian Kumanchik with support from Soft8Soft developers created an engaging WebGL experience to give you the opportunity to explore all the details of this mission. Enjoy Experience InSight by following this link. Click (or touch) and drag to explore this 3D visualization of the Mars InSight lander. Use the control panel on the left to learn about the lander’s components.
  11. We have released a new version of Verge3D, an artist-friendly WebGL toolkit for Blender and 3ds Max users. In this release: • The Puzzles editor now can have user-defined tabs! • Local transform puzzle to control your animated characters and move other objects in local space. • Verge3D WordPress plugin updated and published in the official WordPress.org catalog. • 300+ ready-to-use code examples updated and published on Github. • Features for Blender users: custom split normals, support for Layer Weight and Transparent BSDF nodes from the Cycles renderer. • Many other improvements and bug fixes the full list of which can be found here: https://www.soft8soft.com/verge3d-2-8-for-blender-3ds-max-…/
  12. mikhluz

    3D Game Showcase?

    Here's an example of simple runner made using Verge3D engine. https://cdn.soft8soft.com/demo/applications/farmers_journey_max/index.html
  13. We are finally releasing Verge3D 2.5 for 3ds Max – it took longer than we thought, yet the amount of new features that we delivered this time was definitely worth waiting for. In this release are reworked physical materials, support for bipeds and character rigs, animation of material parameters, support for more texture settings, anisotropic filtering and various new puzzles to help creating even more engaging interactive scenarios without coding. Link to the Full Article Link to the Realtime Application Youtube Video
  14. We are glad to present a new release of Verge3D – the Blender version comes first this time. We included several significant improvements in this release, such as basic support for Cycles nodes, puzzles for dragging objects with the mouse or gestures and puzzles for limiting object movement, support for anisotropic filtering for textures, Unicode characters and new settings for constraints. We have also created a new application to demo all these features. In this release: • Support for Cycles renders, including physically-based lighting model and the Principled BSDF node! • New Puzzles for positioning, rotating and zooming objects by using the mouse or touch screen. This tool has unlimited possibilities whether it's controlling the a complex equipment or the simple arrangement of the furniture in your apartment. • Support for international and special characters for the names of objects, animations, files and projects. • Textures now look much better due to anisotropic filtering feature. • Ability to control constraints, procedural animations, sounds and many other features in the Puzzles editor. • Various UI/UX improvements in App Manager. Remember the NASA Curiosity application? Now you can create the same app without a line of code using only visual logic blocks, look at our new example. Link to the Industrial Robot demo Link to the Full Article
  15. This app was made using java script, but already in the next release we'll present new logic blocks that allows you to recreate such kind of functionality without coding. The release will be at the end of this week or on the monday of the next and it will come with a demo that shows that it's possible to make all this using only Puzzles (logic blocks) by just only one artist. Thanks for asking!
  16. As Verge3D is getting more and more popular among interactive designers and web developers, quality applications are starting to appear online with regularity. We could not resist to share with you an amazing example of using our toolkit by NASA’s Jet Propulsion Laboratory. Experience Curiosity, the award-winning 3D web app that tells the story of the tireless Mars rover, is now powered by Verge3D! Created by NASA to celebrate the third anniversary of the Curiosity rover landing on Mars, this app was featured by the Khronos consortium on SIGGRAPH 2015 as a breakthrough application powered by then-young WebGL technology. Read the full article HERE!
  17. Thank you for the criticism, I'll fix that in few days.
  18. This is a simple runner (walker exactly:) ) made with Verge3D engine and runs directly in the browser. All was modelled in Blender, even texturing in 90% made in Blender: I just set up shaders and light and baked it to texture. In my pipeline I've also used 3ds Max, Krita, Webflow, Gimp and Audacity. The game was made without coding in two weeks by only one artist. Character and most of the assets based on concepts of Vihn Nguyen . Thanks to Forget the Whale for the soundtrack. Link to the game: DIRECT LINK You can also download all source files with mesh, textures and sounds HERE Some art related to the game can be found here on my ARTSTATION PAGE
  19. It’s been almost a month since the previous release and here we are again with an incredible amount of new functionality and the most advanced demo we ever made with Verge3D. In this version you’ll find: HTML puzzles for mixing web page elements and 3D objects without coding, basic support for V-Ray materials, the highly efficient LZMA compression for glTF assets that saves 6x of average file size, several new Puzzles and support for 3ds Max 2019. Link to the Full Article!
  20. Look at this steampunk puzzle game made using Verge3d engine and Webflow design tool! This audio-visual experience was created to showcase various Verge3D features and to demonstrate its unlimited capabilities in integrating with different DCC tools to allow for a complete code-less workflow. No single line of code was used to develop this web application! Software used: Verge3D, Blender, 3ds Max, Substance Painter, Webflow, GIMP and Inkscape. Link to the Full Application
  21. We are glad to present a maintenance release of the Blender version of Verge3D – yet it contains quite a large set of new functionality. Among the most exciting features are the optimized Facebook export, support for custom fonts, extremely efficient asset compression using the LZMA algorithm, lamp energy animation and almost 3 dozen of new puzzles! Read the full article here!
  22. Live demo HERE! We are excited to announce the first significant update since the 3ds Max version of Verge3D was originally released last month. This update includes important graphics developments, such as the reworked physical material system, the support for edited normals and smoothing groups, shadows and transparency, adds even more puzzles to help your code-less scripting workflow, and fixes many issues reported by early adopters. Read the full list of new features in this acticle!
  23. We are excited to announce that Verge3D, the complete, artist-friendly suite for creating interactive 3D web experiences, is now available for Autodesk 3ds Max users! Read the full article here!
  24. We will soon release a new product called Verge3D for Autodesk 3ds Max. Support for both Blender and 3ds Max can significantly expand the audience of 3D Web. Both versions will be compatible with each other so that you can use assets from different packages in one application. Follow the news, the release is expected very soon! Video Teaser
  25. First release of the year! Under the hood: support for line rendering and new Puzzles blocks for controlling animation, managing groups of objects and object picking. Also, the release contains many minor improvements and bugfixes, the full list of which can be found in the press release: https://www.soft8soft.com/verge3d-1-0-4-available/